pub struct ViewPhaseUniformAllocationBindGroup {
pub metadata_index: UniformAllocationMetadataIndex,
pub bind_group: BindGroup,
pub bin_count: u32,
}Expand description
The bind group for the allocate_uniforms shader for a single combination
of view, phase, and mesh indexed-ness.
Fields§
§metadata_index: UniformAllocationMetadataIndexThe index of the metadata in the
SceneUnpackingBuffers::uniform_allocation_metadata buffer.
bind_group: BindGroupThe actual shader bind group.
bin_count: u32The total number of bins in this batch set.
Trait Implementations§
Source§impl Clone for ViewPhaseUniformAllocationBindGroup
impl Clone for ViewPhaseUniformAllocationBindGroup
Source§fn clone(&self) -> ViewPhaseUniformAllocationBindGroup
fn clone(&self) -> ViewPhaseUniformAllocationBindGroup
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreAuto Trait Implementations§
impl Freeze for ViewPhaseUniformAllocationBindGroup
impl !RefUnwindSafe for ViewPhaseUniformAllocationBindGroup
impl Send for ViewPhaseUniformAllocationBindGroup
impl Sync for ViewPhaseUniformAllocationBindGroup
impl Unpin for ViewPhaseUniformAllocationBindGroup
impl UnsafeUnpin for ViewPhaseUniformAllocationBindGroup
impl !UnwindSafe for ViewPhaseUniformAllocationBindGroup
Blanket Implementations§
Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T ShaderType for self. When used in AsBindGroup
derives, it is safe to assume that all images in self exist.Source§impl<T> BorrowMut<T> for Twhere
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