pub struct RenderWireframeMaterial {
pub color: [f32; 4],
}
Fields§
§color: [f32; 4]
Trait Implementations§
Source§impl RenderAsset for RenderWireframeMaterial
impl RenderAsset for RenderWireframeMaterial
Source§type SourceAsset = WireframeMaterial
type SourceAsset = WireframeMaterial
The representation of the asset in the “main world”.
Source§fn prepare_asset(
source_asset: <RenderWireframeMaterial as RenderAsset>::SourceAsset,
_asset_id: AssetId<<RenderWireframeMaterial as RenderAsset>::SourceAsset>,
_param: &mut <<RenderWireframeMaterial as RenderAsset>::Param as SystemParam>::Item<'_, '_>,
) -> Result<RenderWireframeMaterial, PrepareAssetError<<RenderWireframeMaterial as RenderAsset>::SourceAsset>>
fn prepare_asset( source_asset: <RenderWireframeMaterial as RenderAsset>::SourceAsset, _asset_id: AssetId<<RenderWireframeMaterial as RenderAsset>::SourceAsset>, _param: &mut <<RenderWireframeMaterial as RenderAsset>::Param as SystemParam>::Item<'_, '_>, ) -> Result<RenderWireframeMaterial, PrepareAssetError<<RenderWireframeMaterial as RenderAsset>::SourceAsset>>
Source§fn asset_usage(_source_asset: &Self::SourceAsset) -> RenderAssetUsages
fn asset_usage(_source_asset: &Self::SourceAsset) -> RenderAssetUsages
Whether or not to unload the asset after extracting it to the render world.
Source§fn byte_len(source_asset: &Self::SourceAsset) -> Option<usize>
fn byte_len(source_asset: &Self::SourceAsset) -> Option<usize>
Size of the data the asset will upload to the gpu. Specifying a return value
will allow the asset to be throttled via
RenderAssetBytesPerFrame
.Source§fn unload_asset(
_source_asset: AssetId<Self::SourceAsset>,
_param: &mut <Self::Param as SystemParam>::Item<'_, '_>,
)
fn unload_asset( _source_asset: AssetId<Self::SourceAsset>, _param: &mut <Self::Param as SystemParam>::Item<'_, '_>, )
Called whenever the
RenderAsset::SourceAsset
has been removed. Read moreAuto Trait Implementations§
impl Freeze for RenderWireframeMaterial
impl RefUnwindSafe for RenderWireframeMaterial
impl Send for RenderWireframeMaterial
impl Sync for RenderWireframeMaterial
impl Unpin for RenderWireframeMaterial
impl UnwindSafe for RenderWireframeMaterial
Blanket Implementations§
Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
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T: ?Sized,
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T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
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T: Any,
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T: Any,
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