Expand description
Miscellaneous built-in postprocessing effects.
Includes:
- Chromatic Aberration
- Lens Distortion
- Vignette
Structs§
- Chromatic
Aberration - Adds colored fringes to the edges of objects in the scene.
- Chromatic
Aberration Uniform - The on-GPU version of the
ChromaticAberrationsettings. - Effect
Stack Plugin - A plugin that implements a built-in postprocessing stack with some common effects.
- Lens
Distortion - Simulates the warping of the image caused by real-world camera lenses.
- Lens
Distortion Uniform - The on-GPU version of the
LensDistortionsettings. - Post
Processing Pipeline - GPU pipeline data for the built-in postprocessing stack.
- Post
Processing Pipeline Id - A component attached to cameras in the render world that stores the specialized pipeline ID for the built-in postprocessing stack.
- Post
Processing Pipeline Key - A key that uniquely identifies a built-in postprocessing pipeline.
- Post
Processing Uniform Buffer Offsets - A component, part of the render world, that stores the appropriate byte
offset within the
PostProcessingUniformBuffersfor the camera it’s attached to. - Post
Processing Uniform Buffers - A resource, part of the render world, that stores the uniform buffers for post-processing effects.
- Vignette
- Adds a gradual shading effect to the edges of the screen, drawing focus towards the center.
- Vignette
Uniform - The on-GPU version of the
Vignettesettings.