pub struct ChromaticAberrationUniform { /* private fields */ }Expand description
The on-GPU version of the ChromaticAberration settings.
See the documentation for ChromaticAberration for more information on
each of these fields.
Trait Implementations§
Source§impl CreateFrom for ChromaticAberrationUniformwhere
ChromaticAberrationUniform: ShaderType<ExtraMetadata = StructMetadata<4>>,
f32: for<'__> CreateFrom,
u32: for<'__> CreateFrom + for<'__> CreateFrom + for<'__> CreateFrom,
impl CreateFrom for ChromaticAberrationUniformwhere
ChromaticAberrationUniform: ShaderType<ExtraMetadata = StructMetadata<4>>,
f32: for<'__> CreateFrom,
u32: for<'__> CreateFrom + for<'__> CreateFrom + for<'__> CreateFrom,
fn create_from<B>(reader: &mut Reader<B>) -> ChromaticAberrationUniformwhere
B: BufferRef,
Source§impl Default for ChromaticAberrationUniform
impl Default for ChromaticAberrationUniform
Source§fn default() -> ChromaticAberrationUniform
fn default() -> ChromaticAberrationUniform
Returns the “default value” for a type. Read more
Source§impl ReadFrom for ChromaticAberrationUniformwhere
ChromaticAberrationUniform: ShaderType<ExtraMetadata = StructMetadata<4>>,
f32: for<'__> ReadFrom,
u32: for<'__> ReadFrom + for<'__> ReadFrom + for<'__> ReadFrom,
impl ReadFrom for ChromaticAberrationUniformwhere
ChromaticAberrationUniform: ShaderType<ExtraMetadata = StructMetadata<4>>,
f32: for<'__> ReadFrom,
u32: for<'__> ReadFrom + for<'__> ReadFrom + for<'__> ReadFrom,
Source§impl ShaderSize for ChromaticAberrationUniform
impl ShaderSize for ChromaticAberrationUniform
Source§const SHADER_SIZE: NonZero<u64> = _
const SHADER_SIZE: NonZero<u64> = _
Represents WGSL Size (equivalent to
ShaderType::min_size)Source§impl ShaderType for ChromaticAberrationUniform
impl ShaderType for ChromaticAberrationUniform
Source§fn assert_uniform_compat()
fn assert_uniform_compat()
Asserts that
Self meets the requirements of the
uniform address space restrictions on stored values and the
uniform address space layout constraints Read moreSource§impl WriteInto for ChromaticAberrationUniformwhere
ChromaticAberrationUniform: ShaderType<ExtraMetadata = StructMetadata<4>>,
f32: for<'__> WriteInto,
u32: for<'__> WriteInto + for<'__> WriteInto + for<'__> WriteInto,
impl WriteInto for ChromaticAberrationUniformwhere
ChromaticAberrationUniform: ShaderType<ExtraMetadata = StructMetadata<4>>,
f32: for<'__> WriteInto,
u32: for<'__> WriteInto + for<'__> WriteInto + for<'__> WriteInto,
fn write_into<B>(&self, writer: &mut Writer<B>)where
B: BufferMut,
Auto Trait Implementations§
impl Freeze for ChromaticAberrationUniform
impl RefUnwindSafe for ChromaticAberrationUniform
impl Send for ChromaticAberrationUniform
impl Sync for ChromaticAberrationUniform
impl Unpin for ChromaticAberrationUniform
impl UnsafeUnpin for ChromaticAberrationUniform
impl UnwindSafe for ChromaticAberrationUniform
Blanket Implementations§
Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T ShaderType for self. When used in AsBindGroup
derives, it is safe to assume that all images in self exist.Source§impl<T> BorrowMut<T> for Twhere
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fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
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fn into_any(self: Box<T>) -> Box<dyn Any>
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