pub struct LensDistortionUniform { /* private fields */ }Expand description
The on-GPU version of the LensDistortion settings.
See the documentation for LensDistortion for more information on
each of these fields.
Trait Implementations§
Source§impl CreateFrom for LensDistortionUniformwhere
LensDistortionUniform: ShaderType<ExtraMetadata = StructMetadata<6>>,
f32: for<'__> CreateFrom + for<'__> CreateFrom + for<'__> CreateFrom,
Vec2: for<'__> CreateFrom + for<'__> CreateFrom,
u32: for<'__> CreateFrom,
impl CreateFrom for LensDistortionUniformwhere
LensDistortionUniform: ShaderType<ExtraMetadata = StructMetadata<6>>,
f32: for<'__> CreateFrom + for<'__> CreateFrom + for<'__> CreateFrom,
Vec2: for<'__> CreateFrom + for<'__> CreateFrom,
u32: for<'__> CreateFrom,
fn create_from<B>(reader: &mut Reader<B>) -> LensDistortionUniformwhere
B: BufferRef,
Source§impl Default for LensDistortionUniform
impl Default for LensDistortionUniform
Source§fn default() -> LensDistortionUniform
fn default() -> LensDistortionUniform
Returns the “default value” for a type. Read more
Source§impl ReadFrom for LensDistortionUniform
impl ReadFrom for LensDistortionUniform
Source§impl ShaderSize for LensDistortionUniform
impl ShaderSize for LensDistortionUniform
Source§const SHADER_SIZE: NonZero<u64> = _
const SHADER_SIZE: NonZero<u64> = _
Represents WGSL Size (equivalent to
ShaderType::min_size)Source§impl ShaderType for LensDistortionUniform
impl ShaderType for LensDistortionUniform
Source§fn assert_uniform_compat()
fn assert_uniform_compat()
Asserts that
Self meets the requirements of the
uniform address space restrictions on stored values and the
uniform address space layout constraints Read moreSource§impl WriteInto for LensDistortionUniform
impl WriteInto for LensDistortionUniform
fn write_into<B>(&self, writer: &mut Writer<B>)where
B: BufferMut,
Auto Trait Implementations§
impl Freeze for LensDistortionUniform
impl RefUnwindSafe for LensDistortionUniform
impl Send for LensDistortionUniform
impl Sync for LensDistortionUniform
impl Unpin for LensDistortionUniform
impl UnsafeUnpin for LensDistortionUniform
impl UnwindSafe for LensDistortionUniform
Blanket Implementations§
Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T ShaderType for self. When used in AsBindGroup
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fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
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