pub struct ApplyDeferred;
Expand description
A special System
that instructs the executor to call
System::apply_deferred
on the systems that have run but not applied
their Deferred
system parameters (like Commands
) or other system buffers.
§Scheduling
ApplyDeferred
systems are scheduled by default
- later in the same schedule run (for example, if a system with
Commands
param is scheduled inUpdate
, all the changes will be visible inPostUpdate
) - between systems with dependencies if the dependency has deferred buffers
(if system
bar
directly or indirectly depends onfoo
, andfoo
usesCommands
param, changes to the world infoo
will be visible inbar
)
§Notes
- This system (currently) does nothing if it’s called manually or wrapped
inside a
PipeSystem
. - Modifying a
Schedule
may change the order buffers are applied.
Trait Implementations§
Source§impl IntoSystemSet<()> for ApplyDeferred
impl IntoSystemSet<()> for ApplyDeferred
Source§type Set = SystemTypeSet<ApplyDeferred>
type Set = SystemTypeSet<ApplyDeferred>
The type of
SystemSet
this instance converts into.Source§fn into_system_set(self) -> <ApplyDeferred as IntoSystemSet<()>>::Set
fn into_system_set(self) -> <ApplyDeferred as IntoSystemSet<()>>::Set
Converts this instance to its associated
SystemSet
type.Source§impl System for ApplyDeferred
impl System for ApplyDeferred
Source§fn component_access(&self) -> &Access<ComponentId>
fn component_access(&self) -> &Access<ComponentId>
Returns the system’s component
Access
.Source§fn archetype_component_access(&self) -> &Access<ArchetypeComponentId>
fn archetype_component_access(&self) -> &Access<ArchetypeComponentId>
Returns the system’s archetype component
Access
.Source§fn is_exclusive(&self) -> bool
fn is_exclusive(&self) -> bool
Returns true if the system must be run exclusively.
Source§fn has_deferred(&self) -> bool
fn has_deferred(&self) -> bool
Returns true if system has deferred buffers.
Source§unsafe fn run_unsafe(
&mut self,
_input: <<ApplyDeferred as System>::In as SystemInput>::Inner<'_>,
_world: UnsafeWorldCell<'_>,
) -> <ApplyDeferred as System>::Out
unsafe fn run_unsafe( &mut self, _input: <<ApplyDeferred as System>::In as SystemInput>::Inner<'_>, _world: UnsafeWorldCell<'_>, ) -> <ApplyDeferred as System>::Out
Runs the system with the given input in the world. Unlike
System::run
, this function
can be called in parallel with other systems and may break Rust’s aliasing rules
if used incorrectly, making it unsafe to call. Read moreSource§fn run(
&mut self,
_input: <<ApplyDeferred as System>::In as SystemInput>::Inner<'_>,
_world: &mut World,
) -> <ApplyDeferred as System>::Out
fn run( &mut self, _input: <<ApplyDeferred as System>::In as SystemInput>::Inner<'_>, _world: &mut World, ) -> <ApplyDeferred as System>::Out
Runs the system with the given input in the world. Read more
Source§fn apply_deferred(&mut self, _world: &mut World)
fn apply_deferred(&mut self, _world: &mut World)
Source§fn queue_deferred(&mut self, _world: DeferredWorld<'_>)
fn queue_deferred(&mut self, _world: DeferredWorld<'_>)
Enqueues any
Deferred
system parameters (or other system buffers)
of this system into the world’s command buffer.Source§unsafe fn validate_param_unsafe(
&mut self,
_world: UnsafeWorldCell<'_>,
) -> Result<(), SystemParamValidationError>
unsafe fn validate_param_unsafe( &mut self, _world: UnsafeWorldCell<'_>, ) -> Result<(), SystemParamValidationError>
Validates that all parameters can be acquired and that system can run without panic.
Built-in executors use this to prevent invalid systems from running. Read more
Source§fn initialize(&mut self, _world: &mut World)
fn initialize(&mut self, _world: &mut World)
Initialize the system.
Source§fn update_archetype_component_access(&mut self, _world: UnsafeWorldCell<'_>)
fn update_archetype_component_access(&mut self, _world: UnsafeWorldCell<'_>)
Source§fn check_change_tick(&mut self, _change_tick: Tick)
fn check_change_tick(&mut self, _change_tick: Tick)
Source§fn default_system_sets(&self) -> Vec<Interned<dyn SystemSet>>
fn default_system_sets(&self) -> Vec<Interned<dyn SystemSet>>
Returns the system’s default system sets. Read more
Source§fn get_last_run(&self) -> Tick
fn get_last_run(&self) -> Tick
Gets the tick indicating the last time this system ran.
Source§fn set_last_run(&mut self, _last_run: Tick)
fn set_last_run(&mut self, _last_run: Tick)
Overwrites the tick indicating the last time this system ran. Read more
Source§fn run_without_applying_deferred(
&mut self,
input: <Self::In as SystemInput>::Inner<'_>,
world: &mut World,
) -> Self::Out
fn run_without_applying_deferred( &mut self, input: <Self::In as SystemInput>::Inner<'_>, world: &mut World, ) -> Self::Out
Runs the system with the given input in the world.
Source§fn validate_param(
&mut self,
world: &World,
) -> Result<(), SystemParamValidationError>
fn validate_param( &mut self, world: &World, ) -> Result<(), SystemParamValidationError>
Safe version of
System::validate_param_unsafe
.
that runs on exclusive, single-threaded world
pointer.Auto Trait Implementations§
impl Freeze for ApplyDeferred
impl RefUnwindSafe for ApplyDeferred
impl Send for ApplyDeferred
impl Sync for ApplyDeferred
impl Unpin for ApplyDeferred
impl UnwindSafe for ApplyDeferred
Blanket Implementations§
Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Converts
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
, which can then be
downcast
into Box<dyn ConcreteType>
where ConcreteType
implements Trait
.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Converts
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
, which can then be further
downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.Source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Converts
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.Source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Converts
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.Source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.Source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.Source§impl<T> DowncastSend for T
impl<T> DowncastSend for T
Source§impl<T> DowncastSync for T
impl<T> DowncastSync for T
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
Source§fn in_current_span(self) -> Instrumented<Self> ⓘ
fn in_current_span(self) -> Instrumented<Self> ⓘ
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
Converts
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
Converts
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§impl<F, Marker> IntoScheduleConfigs<Box<dyn System<Out = Result<(), BevyError>, In = ()>>, (Fallible, Marker)> for F
impl<F, Marker> IntoScheduleConfigs<Box<dyn System<Out = Result<(), BevyError>, In = ()>>, (Fallible, Marker)> for F
Source§fn into_configs(
self,
) -> ScheduleConfigs<Box<dyn System<Out = Result<(), BevyError>, In = ()>>>
fn into_configs( self, ) -> ScheduleConfigs<Box<dyn System<Out = Result<(), BevyError>, In = ()>>>
Convert into a
ScheduleConfigs
.Source§fn in_set(self, set: impl SystemSet) -> ScheduleConfigs<T>
fn in_set(self, set: impl SystemSet) -> ScheduleConfigs<T>
Add these systems to the provided
set
.Source§fn before<M>(self, set: impl IntoSystemSet<M>) -> ScheduleConfigs<T>
fn before<M>(self, set: impl IntoSystemSet<M>) -> ScheduleConfigs<T>
Source§fn after<M>(self, set: impl IntoSystemSet<M>) -> ScheduleConfigs<T>
fn after<M>(self, set: impl IntoSystemSet<M>) -> ScheduleConfigs<T>
Source§fn before_ignore_deferred<M>(
self,
set: impl IntoSystemSet<M>,
) -> ScheduleConfigs<T>
fn before_ignore_deferred<M>( self, set: impl IntoSystemSet<M>, ) -> ScheduleConfigs<T>
Run before all systems in
set
. Read moreSource§fn after_ignore_deferred<M>(
self,
set: impl IntoSystemSet<M>,
) -> ScheduleConfigs<T>
fn after_ignore_deferred<M>( self, set: impl IntoSystemSet<M>, ) -> ScheduleConfigs<T>
Run after all systems in
set
. Read moreSource§fn distributive_run_if<M>(
self,
condition: impl Condition<M> + Clone,
) -> ScheduleConfigs<T>
fn distributive_run_if<M>( self, condition: impl Condition<M> + Clone, ) -> ScheduleConfigs<T>
Add a run condition to each contained system. Read more
Source§fn run_if<M>(self, condition: impl Condition<M>) -> ScheduleConfigs<T>
fn run_if<M>(self, condition: impl Condition<M>) -> ScheduleConfigs<T>
Source§fn ambiguous_with<M>(self, set: impl IntoSystemSet<M>) -> ScheduleConfigs<T>
fn ambiguous_with<M>(self, set: impl IntoSystemSet<M>) -> ScheduleConfigs<T>
Suppress warnings and errors that would result from these systems having ambiguities
(conflicting access but indeterminate order) with systems in
set
.Source§fn ambiguous_with_all(self) -> ScheduleConfigs<T>
fn ambiguous_with_all(self) -> ScheduleConfigs<T>
Suppress warnings and errors that would result from these systems having ambiguities
(conflicting access but indeterminate order) with any other system.
Source§fn chain(self) -> ScheduleConfigs<T>
fn chain(self) -> ScheduleConfigs<T>
Treat this collection as a sequence of systems. Read more
Source§fn chain_ignore_deferred(self) -> ScheduleConfigs<T>
fn chain_ignore_deferred(self) -> ScheduleConfigs<T>
Treat this collection as a sequence of systems. Read more
Source§impl<T> IntoSystem<<T as System>::In, <T as System>::Out, ()> for Twhere
T: System,
impl<T> IntoSystem<<T as System>::In, <T as System>::Out, ()> for Twhere
T: System,
Source§fn into_system(this: T) -> T
fn into_system(this: T) -> T
Turns this value into its corresponding
System
.Source§fn pipe<B, BIn, BOut, MarkerB>(self, system: B) -> IntoPipeSystem<Self, B>where
Out: 'static,
B: IntoSystem<BIn, BOut, MarkerB>,
BIn: for<'a> SystemInput<Inner<'a> = Out>,
fn pipe<B, BIn, BOut, MarkerB>(self, system: B) -> IntoPipeSystem<Self, B>where
Out: 'static,
B: IntoSystem<BIn, BOut, MarkerB>,
BIn: for<'a> SystemInput<Inner<'a> = Out>,
Source§fn map<T, F>(self, f: F) -> IntoAdapterSystem<F, Self>
fn map<T, F>(self, f: F) -> IntoAdapterSystem<F, Self>
Pass the output of this system into the passed function
f
, creating a new system that
outputs the value returned from the function. Read more