pub struct RenderGraph;Expand description
Schedule label for the root render graph schedule. This schedule runs once per frame
in the render_system system and is responsible for driving the entire rendering process.
Implementations§
Source§impl RenderGraph
impl RenderGraph
pub fn base_schedule() -> Schedule
Trait Implementations§
Source§impl Clone for RenderGraph
impl Clone for RenderGraph
Source§fn clone(&self) -> RenderGraph
fn clone(&self) -> RenderGraph
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for RenderGraph
impl Debug for RenderGraph
Source§impl Default for RenderGraph
impl Default for RenderGraph
Source§fn default() -> RenderGraph
fn default() -> RenderGraph
Returns the “default value” for a type. Read more
impl Eq for RenderGraph
Source§impl Hash for RenderGraph
impl Hash for RenderGraph
Source§impl PartialEq for RenderGraph
impl PartialEq for RenderGraph
Source§fn eq(&self, other: &RenderGraph) -> bool
fn eq(&self, other: &RenderGraph) -> bool
Tests for
self and other values to be equal, and is used by ==.Source§impl ScheduleLabel for RenderGraph
impl ScheduleLabel for RenderGraph
impl StructuralPartialEq for RenderGraph
Auto Trait Implementations§
impl Freeze for RenderGraph
impl RefUnwindSafe for RenderGraph
impl Send for RenderGraph
impl Sync for RenderGraph
impl Unpin for RenderGraph
impl UnsafeUnpin for RenderGraph
impl UnwindSafe for RenderGraph
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Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T ShaderType for self. When used in AsBindGroup
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