pub struct ErasedRenderAssetPlugin<A, AFTER = ()>where
A: ErasedRenderAsset,
AFTER: ErasedRenderAssetDependency + 'static,{ /* private fields */ }
Expand description
This plugin extracts the changed assets from the “app world” into the “render world”
and prepares them for the GPU. They can then be accessed from the ErasedRenderAssets
resource.
Therefore it sets up the ExtractSchedule
and
RenderSystems::PrepareAssets
steps for the specified ErasedRenderAsset
.
The AFTER
generic parameter can be used to specify that A::prepare_asset
should not be run until
prepare_assets::<AFTER>
has completed. This allows the prepare_asset
function to depend on another
prepared ErasedRenderAsset
, for example Mesh::prepare_asset
relies on ErasedRenderAssets::<GpuImage>
for morph
targets, so the plugin is created as ErasedRenderAssetPlugin::<RenderMesh, GpuImage>::default()
.
Trait Implementations§
Source§impl<A, AFTER> Default for ErasedRenderAssetPlugin<A, AFTER>where
A: ErasedRenderAsset,
AFTER: ErasedRenderAssetDependency + 'static,
impl<A, AFTER> Default for ErasedRenderAssetPlugin<A, AFTER>where
A: ErasedRenderAsset,
AFTER: ErasedRenderAssetDependency + 'static,
Source§fn default() -> ErasedRenderAssetPlugin<A, AFTER>
fn default() -> ErasedRenderAssetPlugin<A, AFTER>
Returns the “default value” for a type. Read more
Source§impl<A, AFTER> Plugin for ErasedRenderAssetPlugin<A, AFTER>where
A: ErasedRenderAsset,
AFTER: ErasedRenderAssetDependency + 'static,
impl<A, AFTER> Plugin for ErasedRenderAssetPlugin<A, AFTER>where
A: ErasedRenderAsset,
AFTER: ErasedRenderAssetDependency + 'static,
Source§fn finish(&self, app: &mut App)
fn finish(&self, app: &mut App)
Finish adding this plugin to the
App
, once all plugins registered are ready. This can
be useful for plugins that depends on another plugin asynchronous setup, like the renderer.Source§fn ready(&self, _app: &App) -> bool
fn ready(&self, _app: &App) -> bool
Has the plugin finished its setup? This can be useful for plugins that need something
asynchronous to happen before they can finish their setup, like the initialization of a renderer.
Once the plugin is ready,
finish
should be called.Source§fn cleanup(&self, _app: &mut App)
fn cleanup(&self, _app: &mut App)
Runs after all plugins are built and finished, but before the app schedule is executed.
This can be useful if you have some resource that other plugins need during their build step,
but after build you want to remove it and send it to another thread.
Auto Trait Implementations§
impl<A, AFTER> Freeze for ErasedRenderAssetPlugin<A, AFTER>
impl<A, AFTER> RefUnwindSafe for ErasedRenderAssetPlugin<A, AFTER>
impl<A, AFTER> Send for ErasedRenderAssetPlugin<A, AFTER>
impl<A, AFTER> Sync for ErasedRenderAssetPlugin<A, AFTER>
impl<A, AFTER> Unpin for ErasedRenderAssetPlugin<A, AFTER>
impl<A, AFTER> UnwindSafe for ErasedRenderAssetPlugin<A, AFTER>
Blanket Implementations§
Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
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T: Any,
impl<T> Downcast for Twhere
T: Any,
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fn into_any(self: Box<T>) -> Box<dyn Any>
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(where Trait: Downcast
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downcast
into Box<dyn ConcreteType>
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implements Trait
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fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
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fn as_any(&self) -> &(dyn Any + 'static)
Converts
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.Source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Converts
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.Source§impl<T> Downcast for Twhere
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Convert
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can
then be further downcast
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implements Trait
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fn as_any(&self) -> &(dyn Any + 'static)
Convert
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(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.Source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
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impl<T> DowncastSync for T
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T: Default,
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T: Default,
Source§fn from_world(_world: &mut World) -> T
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using default()
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