#[repr(C)]pub enum StoreOp {
Store = 0,
Discard = 1,
}Expand description
Operation to perform to the output attachment at the end of a render pass.
Corresponds to WebGPU GPUStoreOp.
Variants§
Store = 0
Stores the resulting value of the render pass for this attachment.
Discard = 1
Discards the resulting value of the render pass for this attachment.
The attachment will be treated as uninitialized afterwards.
(If only either Depth or Stencil texture-aspects is set to Discard,
the respective other texture-aspect will be preserved.)
This can be significantly faster on tile-based render hardware.
Prefer this if the attachment is not read by subsequent passes.
Trait Implementations§
Source§impl<'de> Deserialize<'de> for StoreOp
impl<'de> Deserialize<'de> for StoreOp
Source§fn deserialize<__D>(
__deserializer: __D,
) -> Result<StoreOp, <__D as Deserializer<'de>>::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(
__deserializer: __D,
) -> Result<StoreOp, <__D as Deserializer<'de>>::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Source§impl Serialize for StoreOp
impl Serialize for StoreOp
Source§fn serialize<__S>(
&self,
__serializer: __S,
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
fn serialize<__S>(
&self,
__serializer: __S,
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
Serialize this value into the given Serde serializer. Read more
impl Copy for StoreOp
impl Eq for StoreOp
impl StructuralPartialEq for StoreOp
Auto Trait Implementations§
impl Freeze for StoreOp
impl RefUnwindSafe for StoreOp
impl Send for StoreOp
impl Sync for StoreOp
impl Unpin for StoreOp
impl UnwindSafe for StoreOp
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Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T ShaderType for self. When used in AsBindGroup
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