pub struct BindGroupId(/* private fields */);Implementations§
Source§impl BindGroupId
impl BindGroupId
pub fn new() -> BindGroupId
Trait Implementations§
Source§impl Clone for BindGroupId
impl Clone for BindGroupId
Source§fn clone(&self) -> BindGroupId
fn clone(&self) -> BindGroupId
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for BindGroupId
impl Debug for BindGroupId
Source§impl Hash for BindGroupId
impl Hash for BindGroupId
Source§impl Ord for BindGroupId
impl Ord for BindGroupId
Source§fn cmp(&self, other: &BindGroupId) -> Ordering
fn cmp(&self, other: &BindGroupId) -> Ordering
1.21.0 · Source§fn max(self, other: Self) -> Selfwhere
Self: Sized,
fn max(self, other: Self) -> Selfwhere
Self: Sized,
Compares and returns the maximum of two values. Read more
Source§impl PartialEq for BindGroupId
impl PartialEq for BindGroupId
Source§impl PartialOrd for BindGroupId
impl PartialOrd for BindGroupId
impl Copy for BindGroupId
impl Eq for BindGroupId
impl StructuralPartialEq for BindGroupId
Auto Trait Implementations§
impl Freeze for BindGroupId
impl RefUnwindSafe for BindGroupId
impl Send for BindGroupId
impl Sync for BindGroupId
impl Unpin for BindGroupId
impl UnwindSafe for BindGroupId
Blanket Implementations§
Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T ShaderType for self. When used in AsBindGroup
derives, it is safe to assume that all images in self exist.Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
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