pub struct RenderInstance(pub Arc<WgpuWrapper<Instance>>);Expand description
The GPU instance is used to initialize the RenderQueue and RenderDevice,
as well as to create WindowSurfaces.
Tuple Fields§
§0: Arc<WgpuWrapper<Instance>>Trait Implementations§
Source§impl Clone for RenderInstance
impl Clone for RenderInstance
Source§fn clone(&self) -> RenderInstance
fn clone(&self) -> RenderInstance
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Deref for RenderInstance
impl Deref for RenderInstance
Source§impl DerefMut for RenderInstance
impl DerefMut for RenderInstance
impl Resource for RenderInstance
Auto Trait Implementations§
impl Freeze for RenderInstance
impl !RefUnwindSafe for RenderInstance
impl Send for RenderInstance
impl Sync for RenderInstance
impl Unpin for RenderInstance
impl !UnwindSafe for RenderInstance
Blanket Implementations§
Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T ShaderType for self. When used in AsBindGroup
derives, it is safe to assume that all images in self exist.Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
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