A RenderApp resource that contains the default “fallback image”,
which can be used in situations where an image was not explicitly defined. The most common
use case is AsBindGroup implementations (such as materials) that support optional textures.
A RenderApp resource that contains a “cubemap fallback image”,
which can be used in situations where an image was not explicitly defined. The most common
use case is AsBindGroup implementations (such as materials) that support optional textures.
A RenderApp resource that contains a zero-filled “fallback image”,
which can be used in place of FallbackImage, when a fully transparent or black fallback
is required instead of fully opaque white.
Resource that stores manually managed ManualTextureViews for use as a RenderTarget.
This type dereferences to a HashMap<ManualTextureViewHandle, ManualTextureView>.
To add a new texture view, pick a new ManualTextureViewHandle and insert it into the map.
Then, to render to the view, set a Cameras target to RenderTarget::TextureView(handle).