pub enum SpriteSystems {
ExtractSprites,
ComputeSlices,
}
Expand description
System set for sprite rendering.
Variants§
Trait Implementations§
Source§impl Clone for SpriteSystems
impl Clone for SpriteSystems
Source§fn clone(&self) -> SpriteSystems
fn clone(&self) -> SpriteSystems
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for SpriteSystems
impl Debug for SpriteSystems
Source§impl Hash for SpriteSystems
impl Hash for SpriteSystems
Source§impl PartialEq for SpriteSystems
impl PartialEq for SpriteSystems
Source§impl SystemSet for SpriteSystems
impl SystemSet for SpriteSystems
Source§fn system_type(&self) -> Option<TypeId>
fn system_type(&self) -> Option<TypeId>
Returns
Some
if this system set is a SystemTypeSet
.Source§fn is_anonymous(&self) -> bool
fn is_anonymous(&self) -> bool
Returns
true
if this system set is an AnonymousSet
.impl Eq for SpriteSystems
impl StructuralPartialEq for SpriteSystems
Auto Trait Implementations§
impl Freeze for SpriteSystems
impl RefUnwindSafe for SpriteSystems
impl Send for SpriteSystems
impl Sync for SpriteSystems
impl Unpin for SpriteSystems
impl UnwindSafe for SpriteSystems
Blanket Implementations§
Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
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Source§impl<T> CloneToUninit for Twhere
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impl<T> CloneToUninit for Twhere
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fn as_any(&self) -> &(dyn Any + 'static)
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fn as_any(&self) -> &(dyn Any + 'static)
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Source§impl<T, W> HasTypeWitness<W> for Twhere
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Source§fn into_result(self) -> Result<T, RunSystemError>
fn into_result(self) -> Result<T, RunSystemError>
Converts this type into the system output type.
Source§impl<S> IntoScheduleConfigs<Interned<dyn SystemSet>, ()> for Swhere
S: SystemSet,
impl<S> IntoScheduleConfigs<Interned<dyn SystemSet>, ()> for Swhere
S: SystemSet,
Source§fn into_configs(self) -> ScheduleConfigs<Interned<dyn SystemSet>>
fn into_configs(self) -> ScheduleConfigs<Interned<dyn SystemSet>>
Convert into a
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.Source§fn in_set(self, set: impl SystemSet) -> ScheduleConfigs<T>
fn in_set(self, set: impl SystemSet) -> ScheduleConfigs<T>
Add these systems to the provided
set
.Source§fn before<M>(self, set: impl IntoSystemSet<M>) -> ScheduleConfigs<T>
fn before<M>(self, set: impl IntoSystemSet<M>) -> ScheduleConfigs<T>
Source§fn after<M>(self, set: impl IntoSystemSet<M>) -> ScheduleConfigs<T>
fn after<M>(self, set: impl IntoSystemSet<M>) -> ScheduleConfigs<T>
Source§fn before_ignore_deferred<M>(
self,
set: impl IntoSystemSet<M>,
) -> ScheduleConfigs<T>
fn before_ignore_deferred<M>( self, set: impl IntoSystemSet<M>, ) -> ScheduleConfigs<T>
Run before all systems in
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. Read moreSource§fn after_ignore_deferred<M>(
self,
set: impl IntoSystemSet<M>,
) -> ScheduleConfigs<T>
fn after_ignore_deferred<M>( self, set: impl IntoSystemSet<M>, ) -> ScheduleConfigs<T>
Run after all systems in
set
. Read moreSource§fn distributive_run_if<M>(
self,
condition: impl SystemCondition<M> + Clone,
) -> ScheduleConfigs<T>
fn distributive_run_if<M>( self, condition: impl SystemCondition<M> + Clone, ) -> ScheduleConfigs<T>
Add a run condition to each contained system. Read more
Source§fn run_if<M>(self, condition: impl SystemCondition<M>) -> ScheduleConfigs<T>
fn run_if<M>(self, condition: impl SystemCondition<M>) -> ScheduleConfigs<T>
Source§fn ambiguous_with<M>(self, set: impl IntoSystemSet<M>) -> ScheduleConfigs<T>
fn ambiguous_with<M>(self, set: impl IntoSystemSet<M>) -> ScheduleConfigs<T>
Suppress warnings and errors that would result from these systems having ambiguities
(conflicting access but indeterminate order) with systems in
set
.Source§fn ambiguous_with_all(self) -> ScheduleConfigs<T>
fn ambiguous_with_all(self) -> ScheduleConfigs<T>
Suppress warnings and errors that would result from these systems having ambiguities
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Source§fn chain(self) -> ScheduleConfigs<T>
fn chain(self) -> ScheduleConfigs<T>
Treat this collection as a sequence of systems. Read more
Source§fn chain_ignore_deferred(self) -> ScheduleConfigs<T>
fn chain_ignore_deferred(self) -> ScheduleConfigs<T>
Treat this collection as a sequence of systems. Read more
Source§impl<S> IntoSystemSet<()> for Swhere
S: SystemSet,
impl<S> IntoSystemSet<()> for Swhere
S: SystemSet,
Source§impl<T> TypeData for T
impl<T> TypeData for T
Source§fn clone_type_data(&self) -> Box<dyn TypeData>
fn clone_type_data(&self) -> Box<dyn TypeData>
Creates a type-erased clone of this value.