pub enum CustomCursorTemplate {
Image(<CustomCursorImage as FromTemplate>::Template),
Url(<CustomCursorUrl as FromTemplate>::Template),
}Variants§
Image(<CustomCursorImage as FromTemplate>::Template)
Url(<CustomCursorUrl as FromTemplate>::Template)
Implementations§
Source§impl CustomCursorTemplate
impl CustomCursorTemplate
Sourcepub fn default_image() -> CustomCursorTemplate
pub fn default_image() -> CustomCursorTemplate
Default value for this variant, generated by a FromTemplate derive.
Sourcepub fn default_url() -> CustomCursorTemplate
pub fn default_url() -> CustomCursorTemplate
Default value for this variant, generated by a FromTemplate derive.
Trait Implementations§
Source§impl Default for CustomCursorTemplate
impl Default for CustomCursorTemplate
Source§fn default() -> CustomCursorTemplate
fn default() -> CustomCursorTemplate
Returns the “default value” for a type. Read more
Source§impl Template for CustomCursorTemplate
impl Template for CustomCursorTemplate
Source§type Output = CustomCursor
type Output = CustomCursor
The type of value produced by this
Template.Source§fn build_template(
&self,
context: &mut TemplateContext<'_, '_>,
) -> Result<<CustomCursorTemplate as Template>::Output, BevyError>
fn build_template( &self, context: &mut TemplateContext<'_, '_>, ) -> Result<<CustomCursorTemplate as Template>::Output, BevyError>
Uses this template and the given
entity context to produce a Template::Output.Source§fn clone_template(&self) -> CustomCursorTemplate
fn clone_template(&self) -> CustomCursorTemplate
Clones this template. See
Clone.Auto Trait Implementations§
impl !RefUnwindSafe for CustomCursorTemplate
impl !Unpin for CustomCursorTemplate
impl !UnwindSafe for CustomCursorTemplate
impl Freeze for CustomCursorTemplate
impl Send for CustomCursorTemplate
impl Sync for CustomCursorTemplate
impl UnsafeUnpin for CustomCursorTemplate
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Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T ShaderType for self. When used in AsBindGroup
derives, it is safe to assume that all images in self exist.Source§impl<T> BorrowMut<T> for Twhere
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