pub struct CustomCursorImageTemplate {
pub handle: <Handle<Image> as FromTemplate>::Template,
pub texture_atlas: <Option<TextureAtlas> as BuiltInTemplate>::Template,
pub flip_x: <bool as FromTemplate>::Template,
pub flip_y: <bool as FromTemplate>::Template,
pub rect: <Option<URect> as FromTemplate>::Template,
pub hotspot: <(u16, u16) as FromTemplate>::Template,
}Fields§
§handle: <Handle<Image> as FromTemplate>::Template§texture_atlas: <Option<TextureAtlas> as BuiltInTemplate>::Template§flip_x: <bool as FromTemplate>::Template§flip_y: <bool as FromTemplate>::Template§rect: <Option<URect> as FromTemplate>::Template§hotspot: <(u16, u16) as FromTemplate>::TemplateTrait Implementations§
Source§impl Default for CustomCursorImageTemplate
impl Default for CustomCursorImageTemplate
Source§fn default() -> CustomCursorImageTemplate
fn default() -> CustomCursorImageTemplate
Returns the “default value” for a type. Read more
Source§impl Template for CustomCursorImageTemplate
impl Template for CustomCursorImageTemplate
Source§type Output = CustomCursorImage
type Output = CustomCursorImage
The type of value produced by this
Template.Source§fn build_template(
&self,
context: &mut TemplateContext<'_, '_>,
) -> Result<<CustomCursorImageTemplate as Template>::Output, BevyError>
fn build_template( &self, context: &mut TemplateContext<'_, '_>, ) -> Result<<CustomCursorImageTemplate as Template>::Output, BevyError>
Uses this template and the given
entity context to produce a Template::Output.Source§fn clone_template(&self) -> CustomCursorImageTemplate
fn clone_template(&self) -> CustomCursorImageTemplate
Clones this template. See
Clone.Auto Trait Implementations§
impl !RefUnwindSafe for CustomCursorImageTemplate
impl !Unpin for CustomCursorImageTemplate
impl !UnwindSafe for CustomCursorImageTemplate
impl Freeze for CustomCursorImageTemplate
impl Send for CustomCursorImageTemplate
impl Sync for CustomCursorImageTemplate
impl UnsafeUnpin for CustomCursorImageTemplate
Blanket Implementations§
Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T ShaderType for self. When used in AsBindGroup
derives, it is safe to assume that all images in self exist.Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
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