Struct RawWinitWindowEvent

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pub struct RawWinitWindowEvent {
    pub window_id: WindowId,
    pub event: WindowEvent,
}
Expand description

The original window event as produced by Winit. This is meant as an escape hatch for power users that wish to add custom Winit integrations. If you want to process events for your app or game, you should instead use bevy::window::WindowEvent, or one of its sub-events.

When you receive this event it has already been handled by Bevy’s main loop. Sending these events will NOT cause them to be processed by Bevy.

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§window_id: WindowId

The window for which the event was fired.

§event: WindowEvent

The raw winit window event.

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impl Clone for RawWinitWindowEvent

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fn clone(&self) -> RawWinitWindowEvent

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for RawWinitWindowEvent

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl Event for RawWinitWindowEvent
where RawWinitWindowEvent: Send + Sync + 'static,

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const AUTO_PROPAGATE: bool = false

When true, this event will always attempt to propagate when triggered, without requiring a call to Trigger::propagate.
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type Traversal = ()

The component that describes which Entity to propagate this event to next, when propagation is enabled.
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fn register_component_id(world: &mut World) -> ComponentId

Generates the ComponentId for this event type. Read more
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fn component_id(world: &World) -> Option<ComponentId>

Fetches the ComponentId for this event type, if it has already been generated. Read more

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🔬This is a nightly-only experimental API. (clone_to_uninit)
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