pub struct WinitPlugin<M = WakeUp>where
M: Message,{
pub run_on_any_thread: bool,
/* private fields */
}Expand description
A Plugin that uses winit to create and manage windows, and receive window and input
events.
This plugin will add systems and resources that sync with the winit backend and also
replace the existing App runner with one that constructs an event loop to
receive window and input events from the OS.
The M message type can be used to pass custom messages to the winit’s loop, and handled as messages
in systems.
When using eg. MinimalPlugins you can add this using WinitPlugin::<WakeUp>::default(), where
WakeUp is the default event that bevy uses.
Fields§
§run_on_any_thread: boolAllows the window (and the event loop) to be created on any thread instead of only the main thread.
See EventLoopBuilder::build for more information on this.
§Supported platforms
Only works on Linux (X11/Wayland) and Windows. This field is ignored on other platforms.
Trait Implementations§
Source§impl<M> Default for WinitPlugin<M>
impl<M> Default for WinitPlugin<M>
Source§fn default() -> WinitPlugin<M>
fn default() -> WinitPlugin<M>
Source§impl<T> Plugin for WinitPlugin<T>where
T: Message,
impl<T> Plugin for WinitPlugin<T>where
T: Message,
Source§fn name(&self) -> &str
fn name(&self) -> &str
Plugin which is primarily used for checking plugin
uniqueness and debugging.Source§fn ready(&self, _app: &App) -> bool
fn ready(&self, _app: &App) -> bool
finish should be called.Source§fn finish(&self, _app: &mut App)
fn finish(&self, _app: &mut App)
App, once all plugins registered are ready. This can
be useful for plugins that depends on another plugin asynchronous setup, like the renderer.Auto Trait Implementations§
impl<M> Freeze for WinitPlugin<M>
impl<M> RefUnwindSafe for WinitPlugin<M>where
M: RefUnwindSafe,
impl<M> Send for WinitPlugin<M>
impl<M> Sync for WinitPlugin<M>
impl<M> Unpin for WinitPlugin<M>where
M: Unpin,
impl<M> UnwindSafe for WinitPlugin<M>where
M: UnwindSafe,
Blanket Implementations§
Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
T ShaderType for self. When used in AsBindGroup
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T: ?Sized,
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T: ?Sized,
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T: Any,
impl<T> Downcast for Twhere
T: Any,
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fn into_any(self: Box<T>) -> Box<dyn Any>
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fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
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fn as_any(&self) -> &(dyn Any + 'static)
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
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Source§impl<T> IntoEither for T
impl<T> IntoEither for T
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self into a Left variant of Either<Self, Self>
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