pub struct WinitPlugin<T = WakeUp>where
T: Event,{
pub run_on_any_thread: bool,
/* private fields */
}
Expand description
A Plugin
that uses winit
to create and manage windows, and receive window and input
events.
This plugin will add systems and resources that sync with the winit
backend and also
replace the existing App
runner with one that constructs an event loop to
receive window and input events from the OS.
The T
event type can be used to pass custom events to the winit
’s loop, and handled as events
in systems.
When using eg. MinimalPlugins
you can add this using WinitPlugin::<WakeUp>::default()
, where
WakeUp
is the default Event
that bevy uses.
Fields§
§run_on_any_thread: bool
Allows the window (and the event loop) to be created on any thread instead of only the main thread.
See EventLoopBuilder::build
for more information on this.
§Supported platforms
Only works on Linux (X11/Wayland) and Windows. This field is ignored on other platforms.
Trait Implementations§
Source§impl<T> Default for WinitPlugin<T>
impl<T> Default for WinitPlugin<T>
Source§fn default() -> WinitPlugin<T>
fn default() -> WinitPlugin<T>
Source§impl<T> Plugin for WinitPlugin<T>where
T: Event,
impl<T> Plugin for WinitPlugin<T>where
T: Event,
Source§fn name(&self) -> &str
fn name(&self) -> &str
Plugin
which is primarily used for checking plugin
uniqueness and debugging.Source§fn ready(&self, _app: &App) -> bool
fn ready(&self, _app: &App) -> bool
finish
should be called.Source§fn finish(&self, _app: &mut App)
fn finish(&self, _app: &mut App)
App
, once all plugins registered are ready. This can
be useful for plugins that depends on another plugin asynchronous setup, like the renderer.Auto Trait Implementations§
impl<T> Freeze for WinitPlugin<T>
impl<T> RefUnwindSafe for WinitPlugin<T>where
T: RefUnwindSafe,
impl<T> Send for WinitPlugin<T>
impl<T> Sync for WinitPlugin<T>
impl<T> Unpin for WinitPlugin<T>where
T: Unpin,
impl<T> UnwindSafe for WinitPlugin<T>where
T: UnwindSafe,
Blanket Implementations§
Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.Source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.Source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.Source§impl<T> DowncastSync for T
impl<T> DowncastSync for T
Source§impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere
T: Default,
Source§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates Self
using default()
.
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
Source§fn in_current_span(self) -> Instrumented<Self> ⓘ
fn in_current_span(self) -> Instrumented<Self> ⓘ
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read more