pub struct FixedUpdate;
Expand description
The schedule that contains most gameplay logic, which runs at a fixed rate rather than every render frame.
For logic that should run once per render frame, use the Update
schedule instead.
Examples of systems that should run at a fixed rate include (but are not limited to):
- Physics
- AI
- Networking
- Game rules
See the Update
schedule for examples of systems that should not use this schedule.
See the FixedMain
schedule for details on how fixed updates work.
See the Main
schedule for some details about how schedules are run.
Trait Implementations§
Source§impl Clone for FixedUpdate
impl Clone for FixedUpdate
Source§fn clone(&self) -> FixedUpdate
fn clone(&self) -> FixedUpdate
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for FixedUpdate
impl Debug for FixedUpdate
Source§impl Default for FixedUpdate
impl Default for FixedUpdate
Source§fn default() -> FixedUpdate
fn default() -> FixedUpdate
Returns the “default value” for a type. Read more
Source§impl Hash for FixedUpdate
impl Hash for FixedUpdate
Source§impl PartialEq for FixedUpdate
impl PartialEq for FixedUpdate
Source§impl ScheduleLabel for FixedUpdate
impl ScheduleLabel for FixedUpdate
impl Eq for FixedUpdate
impl StructuralPartialEq for FixedUpdate
Auto Trait Implementations§
impl Freeze for FixedUpdate
impl RefUnwindSafe for FixedUpdate
impl Send for FixedUpdate
impl Sync for FixedUpdate
impl Unpin for FixedUpdate
impl UnwindSafe for FixedUpdate
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Converts
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
, which can then be
downcast
into Box<dyn ConcreteType>
where ConcreteType
implements Trait
.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Converts
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
, which can then be further
downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.Source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Converts
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.Source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Converts
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.Source§impl<T> DowncastSend for T
impl<T> DowncastSend for T
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key
and return true
if they are equal.Source§impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere
T: Default,
Source§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates Self
using default()
.