bevy_asset::io::file

Struct FileAssetWriter

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pub struct FileAssetWriter { /* private fields */ }
Available on non-WebAssembly only.

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impl FileAssetWriter

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pub fn new<P: AsRef<Path> + Debug>(path: P, create_root: bool) -> Self

Creates a new FileAssetIo at a path relative to the executable’s directory, optionally watching for changes.

See get_base_path below.

Trait Implementations§

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impl AssetWriter for FileAssetWriter

Available on non-crate feature multi_threaded only.
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async fn write<'a>( &'a self, path: &'a Path, ) -> Result<Box<Writer>, AssetWriterError>

Writes the full asset bytes at the provided path.
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async fn write_meta<'a>( &'a self, path: &'a Path, ) -> Result<Box<Writer>, AssetWriterError>

Writes the full asset meta bytes at the provided path. This should not include storage specific extensions like .meta.
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async fn remove<'a>(&'a self, path: &'a Path) -> Result<(), AssetWriterError>

Removes the asset stored at the given path.
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async fn remove_meta<'a>( &'a self, path: &'a Path, ) -> Result<(), AssetWriterError>

Removes the asset meta stored at the given path. This should not include storage specific extensions like .meta.
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async fn create_directory<'a>( &'a self, path: &'a Path, ) -> Result<(), AssetWriterError>

Creates a directory at the given path, including all parent directories if they do not already exist.
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async fn remove_directory<'a>( &'a self, path: &'a Path, ) -> Result<(), AssetWriterError>

Removes the directory at the given path, including all assets and directories in that directory.
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async fn remove_empty_directory<'a>( &'a self, path: &'a Path, ) -> Result<(), AssetWriterError>

Removes the directory at the given path, but only if it is completely empty. This will return an error if the directory is not empty.
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async fn remove_assets_in_directory<'a>( &'a self, path: &'a Path, ) -> Result<(), AssetWriterError>

Removes all assets (and directories) in this directory, resulting in an empty directory.
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async fn rename<'a>( &'a self, old_path: &'a Path, new_path: &'a Path, ) -> Result<(), AssetWriterError>

Renames the asset at old_path to new_path
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async fn rename_meta<'a>( &'a self, old_path: &'a Path, new_path: &'a Path, ) -> Result<(), AssetWriterError>

Renames the asset meta for the asset at old_path to new_path. This should not include storage specific extensions like .meta.
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fn write_bytes<'a>( &'a self, path: &'a Path, bytes: &'a [u8], ) -> impl ConditionalSendFuture<Output = Result<(), AssetWriterError>>

Writes the asset bytes to the given path.
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fn write_meta_bytes<'a>( &'a self, path: &'a Path, bytes: &'a [u8], ) -> impl ConditionalSendFuture<Output = Result<(), AssetWriterError>>

Writes the asset meta bytes to the given path.

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

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fn into_any(self: Box<T>) -> Box<dyn Any>

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Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
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Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
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where T: Any + Send + Sync,

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fn into_any_arc(self: Arc<T>) -> Arc<dyn Any + Sync + Send>

Convert Arc<Trait> (where Trait: Downcast) to Arc<Any>. Arc<Any> can then be further downcast into Arc<ConcreteType> where ConcreteType implements Trait.
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impl<T> ErasedAssetWriter for T
where T: AssetWriter,

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fn write<'a>( &'a self, path: &'a Path, ) -> Pin<Box<dyn ConditionalSendFuture<Output = Result<Box<dyn AsyncWrite + Unpin + Sync + Send>, AssetWriterError>> + 'a>>

Writes the full asset bytes at the provided path.
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fn write_meta<'a>( &'a self, path: &'a Path, ) -> Pin<Box<dyn ConditionalSendFuture<Output = Result<Box<dyn AsyncWrite + Unpin + Sync + Send>, AssetWriterError>> + 'a>>

Writes the full asset meta bytes at the provided path. This should not include storage specific extensions like .meta.
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fn remove<'a>( &'a self, path: &'a Path, ) -> Pin<Box<dyn ConditionalSendFuture<Output = Result<(), AssetWriterError>> + 'a>>

Removes the asset stored at the given path.
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fn remove_meta<'a>( &'a self, path: &'a Path, ) -> Pin<Box<dyn ConditionalSendFuture<Output = Result<(), AssetWriterError>> + 'a>>

Removes the asset meta stored at the given path. This should not include storage specific extensions like .meta.
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fn rename<'a>( &'a self, old_path: &'a Path, new_path: &'a Path, ) -> Pin<Box<dyn ConditionalSendFuture<Output = Result<(), AssetWriterError>> + 'a>>

Renames the asset at old_path to new_path
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fn rename_meta<'a>( &'a self, old_path: &'a Path, new_path: &'a Path, ) -> Pin<Box<dyn ConditionalSendFuture<Output = Result<(), AssetWriterError>> + 'a>>

Renames the asset meta for the asset at old_path to new_path. This should not include storage specific extensions like .meta.
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fn create_directory<'a>( &'a self, path: &'a Path, ) -> Pin<Box<dyn ConditionalSendFuture<Output = Result<(), AssetWriterError>> + 'a>>

Creates a directory at the given path, including all parent directories if they do not already exist.
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fn remove_directory<'a>( &'a self, path: &'a Path, ) -> Pin<Box<dyn ConditionalSendFuture<Output = Result<(), AssetWriterError>> + 'a>>

Removes the directory at the given path, including all assets and directories in that directory.
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fn remove_empty_directory<'a>( &'a self, path: &'a Path, ) -> Pin<Box<dyn ConditionalSendFuture<Output = Result<(), AssetWriterError>> + 'a>>

Removes the directory at the given path, but only if it is completely empty. This will return an error if the directory is not empty.
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fn remove_assets_in_directory<'a>( &'a self, path: &'a Path, ) -> Pin<Box<dyn ConditionalSendFuture<Output = Result<(), AssetWriterError>> + 'a>>

Removes all assets (and directories) in this directory, resulting in an empty directory.
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fn write_bytes<'a>( &'a self, path: &'a Path, bytes: &'a [u8], ) -> Pin<Box<dyn ConditionalSendFuture<Output = Result<(), AssetWriterError>> + 'a>>

Writes the asset bytes to the given path.
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fn write_meta_bytes<'a>( &'a self, path: &'a Path, bytes: &'a [u8], ) -> Pin<Box<dyn ConditionalSendFuture<Output = Result<(), AssetWriterError>> + 'a>>

Writes the asset meta bytes to the given path.
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