pub struct Assets<A: Asset> { /* private fields */ }
Expand description
Stores Asset
values identified by their AssetId
.
Assets identified by AssetId::Index
will be stored in a “dense” vec-like storage. This is more efficient, but it means that
the assets can only be identified at runtime. This is the default behavior.
Assets identified by AssetId::Uuid
will be stored in a hashmap. This is less efficient, but it means that the assets can be referenced
at compile time.
This tracks (and queues) AssetEvent
events whenever changes to the collection occur.
Implementations§
Source§impl<A: Asset> Assets<A>
impl<A: Asset> Assets<A>
Sourcepub fn get_handle_provider(&self) -> AssetHandleProvider
pub fn get_handle_provider(&self) -> AssetHandleProvider
Retrieves an AssetHandleProvider
capable of reserving new Handle
values for assets that will be stored in this
collection.
Sourcepub fn reserve_handle(&self) -> Handle<A>
pub fn reserve_handle(&self) -> Handle<A>
Reserves a new Handle
for an asset that will be stored in this collection.
Sourcepub fn insert(&mut self, id: impl Into<AssetId<A>>, asset: A)
pub fn insert(&mut self, id: impl Into<AssetId<A>>, asset: A)
Inserts the given asset
, identified by the given id
. If an asset already exists for id
, it will be replaced.
Sourcepub fn get_or_insert_with(
&mut self,
id: impl Into<AssetId<A>>,
insert_fn: impl FnOnce() -> A,
) -> &mut A
pub fn get_or_insert_with( &mut self, id: impl Into<AssetId<A>>, insert_fn: impl FnOnce() -> A, ) -> &mut A
Retrieves an Asset
stored for the given id
if it exists. If it does not exist, it will be inserted using insert_fn
.
Sourcepub fn contains(&self, id: impl Into<AssetId<A>>) -> bool
pub fn contains(&self, id: impl Into<AssetId<A>>) -> bool
Returns true
if the id
exists in this collection. Otherwise it returns false
.
Sourcepub fn add(&mut self, asset: impl Into<A>) -> Handle<A>
pub fn add(&mut self, asset: impl Into<A>) -> Handle<A>
Adds the given asset
and allocates a new strong Handle
for it.
Sourcepub fn get_strong_handle(&mut self, id: AssetId<A>) -> Option<Handle<A>>
pub fn get_strong_handle(&mut self, id: AssetId<A>) -> Option<Handle<A>>
Upgrade an AssetId
into a strong Handle
that will prevent asset drop.
Returns None
if the provided id
is not part of this Assets
collection.
For example, it may have been dropped earlier.
Sourcepub fn remove_untracked(&mut self, id: impl Into<AssetId<A>>) -> Option<A>
pub fn remove_untracked(&mut self, id: impl Into<AssetId<A>>) -> Option<A>
Removes (and returns) the Asset
with the given id
, if it exists. This skips emitting AssetEvent::Removed
.
Note that this supports anything that implements Into<AssetId<A>>
, which includes Handle
and AssetId
.
Sourcepub fn iter_mut(&mut self) -> AssetsMutIterator<'_, A> ⓘ
pub fn iter_mut(&mut self) -> AssetsMutIterator<'_, A> ⓘ
Sourcepub fn track_assets(
assets: ResMut<'_, Self>,
asset_server: Res<'_, AssetServer>,
)
pub fn track_assets( assets: ResMut<'_, Self>, asset_server: Res<'_, AssetServer>, )
A system that synchronizes the state of assets in this collection with the AssetServer
. This manages
Handle
drop events.
Sourcepub fn asset_events(
assets: ResMut<'_, Self>,
events: EventWriter<'_, AssetEvent<A>>,
)
pub fn asset_events( assets: ResMut<'_, Self>, events: EventWriter<'_, AssetEvent<A>>, )
A system that applies accumulated asset change events to the Events
resource.
Trait Implementations§
Auto Trait Implementations§
impl<A> Freeze for Assets<A>
impl<A> RefUnwindSafe for Assets<A>where
A: RefUnwindSafe,
impl<A> Send for Assets<A>
impl<A> Sync for Assets<A>
impl<A> Unpin for Assets<A>where
A: Unpin,
impl<A> UnwindSafe for Assets<A>where
A: UnwindSafe,
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
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T: Any,
impl<T> Downcast for Twhere
T: Any,
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(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
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(where Trait: Downcast
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. Rc<Any>
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. This is needed since Rust cannot
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