pub struct DepthOfFieldPipeline { /* private fields */ }
Expand description
Information needed to specialize the pipeline corresponding to a pass of the depth of field shader.
Trait Implementations§
Source§impl SpecializedRenderPipeline for DepthOfFieldPipeline
impl SpecializedRenderPipeline for DepthOfFieldPipeline
type Key = DepthOfFieldPipelineKey
fn specialize(&self, key: Self::Key) -> RenderPipelineDescriptor
Auto Trait Implementations§
impl Freeze for DepthOfFieldPipeline
impl !RefUnwindSafe for DepthOfFieldPipeline
impl Send for DepthOfFieldPipeline
impl Sync for DepthOfFieldPipeline
impl Unpin for DepthOfFieldPipeline
impl !UnwindSafe for DepthOfFieldPipeline
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Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
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