#[repr(C)]pub struct EntityLocation {
pub archetype_id: ArchetypeId,
pub archetype_row: ArchetypeRow,
pub table_id: TableId,
pub table_row: TableRow,
}
Expand description
A location of an entity in an archetype.
Fields§
§archetype_id: ArchetypeId
§archetype_row: ArchetypeRow
§table_id: TableId
§table_row: TableRow
Trait Implementations§
Source§impl Clone for EntityLocation
impl Clone for EntityLocation
Source§fn clone(&self) -> EntityLocation
fn clone(&self) -> EntityLocation
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for EntityLocation
impl Debug for EntityLocation
Source§impl PartialEq for EntityLocation
impl PartialEq for EntityLocation
Source§impl QueryData for EntityLocation
impl QueryData for EntityLocation
SAFETY: Self
is the same as Self::ReadOnly
Source§type ReadOnly = EntityLocation
type ReadOnly = EntityLocation
The read-only variant of this
QueryData
, which satisfies the ReadOnlyQueryData
trait.Source§impl WorldQuery for EntityLocation
impl WorldQuery for EntityLocation
SAFETY:
update_component_access
and update_archetype_component_access
do nothing.
This is sound because fetch
does not access components.
Source§const IS_DENSE: bool = true
const IS_DENSE: bool = true
Returns true if (and only if) every table of every archetype matched by this fetch contains
all of the matched components. This is used to select a more efficient “table iterator”
for “dense” queries. If this returns true,
WorldQuery::set_table
must be used before
WorldQuery::fetch
can be called for iterators. If this returns false,
WorldQuery::set_archetype
must be used before WorldQuery::fetch
can be called for
iterators.Source§type Item<'w> = EntityLocation
type Item<'w> = EntityLocation
The item returned by this
WorldQuery
For QueryData
this will be the item returned by the query.
For QueryFilter
this will be either ()
, or a bool
indicating whether the entity should be included
or a tuple of such things.Source§type Fetch<'w> = &'w Entities
type Fetch<'w> = &'w Entities
Per archetype/table state used by this
WorldQuery
to fetch Self::Item
Source§type State = ()
type State = ()
State used to construct a
Self::Fetch
. This will be cached inside QueryState
,
so it is best to move as much data / computation here as possible to reduce the cost of
constructing Self::Fetch
.Source§fn shrink<'wlong: 'wshort, 'wshort>(
item: Self::Item<'wlong>,
) -> Self::Item<'wshort>
fn shrink<'wlong: 'wshort, 'wshort>( item: Self::Item<'wlong>, ) -> Self::Item<'wshort>
This function manually implements subtyping for the query items.
Source§fn shrink_fetch<'wlong: 'wshort, 'wshort>(
fetch: Self::Fetch<'wlong>,
) -> Self::Fetch<'wshort>
fn shrink_fetch<'wlong: 'wshort, 'wshort>( fetch: Self::Fetch<'wlong>, ) -> Self::Fetch<'wshort>
This function manually implements subtyping for the query fetches.
Source§unsafe fn init_fetch<'w>(
world: UnsafeWorldCell<'w>,
_state: &Self::State,
_last_run: Tick,
_this_run: Tick,
) -> Self::Fetch<'w>
unsafe fn init_fetch<'w>( world: UnsafeWorldCell<'w>, _state: &Self::State, _last_run: Tick, _this_run: Tick, ) -> Self::Fetch<'w>
Creates a new instance of this fetch. Read more
Source§unsafe fn set_archetype<'w>(
_fetch: &mut Self::Fetch<'w>,
_state: &Self::State,
_archetype: &'w Archetype,
_table: &Table,
)
unsafe fn set_archetype<'w>( _fetch: &mut Self::Fetch<'w>, _state: &Self::State, _archetype: &'w Archetype, _table: &Table, )
Adjusts internal state to account for the next
Archetype
. This will always be called on
archetypes that match this WorldQuery
. Read moreSource§unsafe fn set_table<'w>(
_fetch: &mut Self::Fetch<'w>,
_state: &Self::State,
_table: &'w Table,
)
unsafe fn set_table<'w>( _fetch: &mut Self::Fetch<'w>, _state: &Self::State, _table: &'w Table, )
Adjusts internal state to account for the next
Table
. This will always be called on tables
that match this WorldQuery
. Read moreSource§unsafe fn fetch<'w>(
fetch: &mut Self::Fetch<'w>,
entity: Entity,
_table_row: TableRow,
) -> Self::Item<'w>
unsafe fn fetch<'w>( fetch: &mut Self::Fetch<'w>, entity: Entity, _table_row: TableRow, ) -> Self::Item<'w>
Fetch
Self::Item
for either the given entity
in the current Table
,
or for the given entity
in the current Archetype
. This must always be called after
WorldQuery::set_table
with a table_row
in the range of the current Table
or after
WorldQuery::set_archetype
with a entity
in the current archetype. Read moreSource§fn update_component_access(
_state: &Self::State,
_access: &mut FilteredAccess<ComponentId>,
)
fn update_component_access( _state: &Self::State, _access: &mut FilteredAccess<ComponentId>, )
Source§fn init_state(_world: &mut World)
fn init_state(_world: &mut World)
Creates and initializes a
State
for this WorldQuery
type.Source§fn matches_component_set(
_state: &Self::State,
_set_contains_id: &impl Fn(ComponentId) -> bool,
) -> bool
fn matches_component_set( _state: &Self::State, _set_contains_id: &impl Fn(ComponentId) -> bool, ) -> bool
Source§fn set_access(_state: &mut Self::State, _access: &FilteredAccess<ComponentId>)
fn set_access(_state: &mut Self::State, _access: &FilteredAccess<ComponentId>)
Sets available accesses for implementors with dynamic access such as
FilteredEntityRef
or FilteredEntityMut
. Read moreimpl Copy for EntityLocation
impl ReadOnlyQueryData for EntityLocation
SAFETY: access is read only
impl StructuralPartialEq for EntityLocation
Auto Trait Implementations§
impl Freeze for EntityLocation
impl RefUnwindSafe for EntityLocation
impl Send for EntityLocation
impl Sync for EntityLocation
impl Unpin for EntityLocation
impl UnwindSafe for EntityLocation
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.Source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.Source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.