bevy_ecs::query

Struct AnyOf

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pub struct AnyOf<T>(/* private fields */);
Expand description

The AnyOf query parameter fetches entities with any of the component types included in T.

Query<AnyOf<(&A, &B, &mut C)>> is equivalent to Query<(Option<&A>, Option<&B>, Option<&mut C>), Or<(With<A>, With<B>, With<C>)>>. Each of the components in T is returned as an Option, as with Option<A> queries. Entities are guaranteed to have at least one of the components in T.

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impl QueryData for AnyOf<()>

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type ReadOnly = AnyOf<()>

The read-only variant of this QueryData, which satisfies the ReadOnlyQueryData trait.
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impl<F: QueryData> QueryData for AnyOf<(F₁, F₂, …, Fₙ)>

This trait is implemented for tuples up to 16 items long.

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type ReadOnly = AnyOf<(<F as QueryData>::ReadOnly,)>

The read-only variant of this QueryData, which satisfies the ReadOnlyQueryData trait.
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impl WorldQuery for AnyOf<()>

SAFETY: fetch accesses are a subset of the subqueries’ accesses This is sound because update_component_access and update_archetype_component_access adds accesses according to the implementations of all the subqueries. update_component_access replaces the filters with a disjunction where every element is a conjunction of the previous filters and the filters of one of the subqueries. This is sound because matches_component_set returns a disjunction of the results of the subqueries’ implementations.

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const IS_DENSE: bool = true

Returns true if (and only if) every table of every archetype matched by this fetch contains all of the matched components. This is used to select a more efficient “table iterator” for “dense” queries. If this returns true, WorldQuery::set_table must be used before WorldQuery::fetch can be called for iterators. If this returns false, WorldQuery::set_archetype must be used before WorldQuery::fetch can be called for iterators.
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type Fetch<'w> = ()

Per archetype/table state used by this WorldQuery to fetch Self::Item
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type Item<'w> = ()

The item returned by this WorldQuery For QueryData this will be the item returned by the query. For QueryFilter this will be either (), or a bool indicating whether the entity should be included or a tuple of such things.
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type State = ()

State used to construct a Self::Fetch. This will be cached inside QueryState, so it is best to move as much data / computation here as possible to reduce the cost of constructing Self::Fetch.
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fn shrink<'wlong: 'wshort, 'wshort>( item: Self::Item<'wlong>, ) -> Self::Item<'wshort>

This function manually implements subtyping for the query items.
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fn shrink_fetch<'wlong: 'wshort, 'wshort>( fetch: Self::Fetch<'wlong>, ) -> Self::Fetch<'wshort>

This function manually implements subtyping for the query fetches.
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unsafe fn init_fetch<'w>( _world: UnsafeWorldCell<'w>, state: &Self::State, _last_run: Tick, _this_run: Tick, ) -> Self::Fetch<'w>

Creates a new instance of this fetch. Read more
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unsafe fn set_archetype<'w>( _fetch: &mut Self::Fetch<'w>, _state: &Self::State, _archetype: &'w Archetype, _table: &'w Table, )

Adjusts internal state to account for the next Archetype. This will always be called on archetypes that match this WorldQuery. Read more
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unsafe fn set_table<'w>( _fetch: &mut Self::Fetch<'w>, _state: &Self::State, _table: &'w Table, )

Adjusts internal state to account for the next Table. This will always be called on tables that match this WorldQuery. Read more
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unsafe fn fetch<'w>( _fetch: &mut Self::Fetch<'w>, _entity: Entity, _table_row: TableRow, ) -> Self::Item<'w>

Fetch Self::Item for either the given entity in the current Table, or for the given entity in the current Archetype. This must always be called after WorldQuery::set_table with a table_row in the range of the current Table or after WorldQuery::set_archetype with a entity in the current archetype. Read more
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fn update_component_access( state: &Self::State, access: &mut FilteredAccess<ComponentId>, )

Adds any component accesses used by this WorldQuery to access. Read more
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fn init_state(world: &mut World) -> Self::State

Creates and initializes a State for this WorldQuery type.
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fn get_state(components: &Components) -> Option<Self::State>

Attempts to initialize a State for this WorldQuery type using read-only access to Components.
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fn matches_component_set( _state: &Self::State, _set_contains_id: &impl Fn(ComponentId) -> bool, ) -> bool

Returns true if this query matches a set of components. Otherwise, returns false. Read more
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fn set_access(_state: &mut Self::State, _access: &FilteredAccess<ComponentId>)

Sets available accesses for implementors with dynamic access such as FilteredEntityRef or FilteredEntityMut. Read more
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impl<F: WorldQuery> WorldQuery for AnyOf<(F₁, F₂, …, Fₙ)>

This trait is implemented for tuples up to 16 items long. SAFETY: fetch accesses are a subset of the subqueries’ accesses This is sound because update_component_access and update_archetype_component_access adds accesses according to the implementations of all the subqueries. update_component_access replaces the filters with a disjunction where every element is a conjunction of the previous filters and the filters of one of the subqueries. This is sound because matches_component_set returns a disjunction of the results of the subqueries’ implementations.

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const IS_DENSE: bool = _

Returns true if (and only if) every table of every archetype matched by this fetch contains all of the matched components. This is used to select a more efficient “table iterator” for “dense” queries. If this returns true, WorldQuery::set_table must be used before WorldQuery::fetch can be called for iterators. If this returns false, WorldQuery::set_archetype must be used before WorldQuery::fetch can be called for iterators.
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type Fetch<'w> = ((<F as WorldQuery>::Fetch<'w>, bool),)

Per archetype/table state used by this WorldQuery to fetch Self::Item
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type Item<'w> = (Option<<F as WorldQuery>::Item<'w>>,)

The item returned by this WorldQuery For QueryData this will be the item returned by the query. For QueryFilter this will be either (), or a bool indicating whether the entity should be included or a tuple of such things.
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type State = (<F as WorldQuery>::State,)

State used to construct a Self::Fetch. This will be cached inside QueryState, so it is best to move as much data / computation here as possible to reduce the cost of constructing Self::Fetch.
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fn shrink<'wlong: 'wshort, 'wshort>( item: Self::Item<'wlong>, ) -> Self::Item<'wshort>

This function manually implements subtyping for the query items.
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fn shrink_fetch<'wlong: 'wshort, 'wshort>( fetch: Self::Fetch<'wlong>, ) -> Self::Fetch<'wshort>

This function manually implements subtyping for the query fetches.
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unsafe fn init_fetch<'w>( _world: UnsafeWorldCell<'w>, state: &Self::State, _last_run: Tick, _this_run: Tick, ) -> Self::Fetch<'w>

Creates a new instance of this fetch. Read more
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unsafe fn set_archetype<'w>( _fetch: &mut Self::Fetch<'w>, _state: &Self::State, _archetype: &'w Archetype, _table: &'w Table, )

Adjusts internal state to account for the next Archetype. This will always be called on archetypes that match this WorldQuery. Read more
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unsafe fn set_table<'w>( _fetch: &mut Self::Fetch<'w>, _state: &Self::State, _table: &'w Table, )

Adjusts internal state to account for the next Table. This will always be called on tables that match this WorldQuery. Read more
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unsafe fn fetch<'w>( _fetch: &mut Self::Fetch<'w>, _entity: Entity, _table_row: TableRow, ) -> Self::Item<'w>

Fetch Self::Item for either the given entity in the current Table, or for the given entity in the current Archetype. This must always be called after WorldQuery::set_table with a table_row in the range of the current Table or after WorldQuery::set_archetype with a entity in the current archetype. Read more
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fn update_component_access( state: &Self::State, access: &mut FilteredAccess<ComponentId>, )

Adds any component accesses used by this WorldQuery to access. Read more
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fn init_state(world: &mut World) -> Self::State

Creates and initializes a State for this WorldQuery type.
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fn get_state(components: &Components) -> Option<Self::State>

Attempts to initialize a State for this WorldQuery type using read-only access to Components.
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fn matches_component_set( _state: &Self::State, _set_contains_id: &impl Fn(ComponentId) -> bool, ) -> bool

Returns true if this query matches a set of components. Otherwise, returns false. Read more
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fn set_access(_state: &mut Self::State, _access: &FilteredAccess<ComponentId>)

Sets available accesses for implementors with dynamic access such as FilteredEntityRef or FilteredEntityMut. Read more
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impl ReadOnlyQueryData for AnyOf<()>

SAFETY: each item in the tuple is read only

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impl<F: ReadOnlyQueryData> ReadOnlyQueryData for AnyOf<(F₁, F₂, …, Fₙ)>

This trait is implemented for tuples up to 16 items long. SAFETY: each item in the tuple is read only

Auto Trait Implementations§

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impl<T> Freeze for AnyOf<T>

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impl<T> RefUnwindSafe for AnyOf<T>
where T: RefUnwindSafe,

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impl<T> Send for AnyOf<T>
where T: Send,

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impl<T> Sync for AnyOf<T>
where T: Sync,

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impl<T> Unpin for AnyOf<T>
where T: Unpin,

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impl<T> UnwindSafe for AnyOf<T>
where T: UnwindSafe,

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> Downcast for T
where T: Any,

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fn into_any(self: Box<T>) -> Box<dyn Any>

Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.
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fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>

Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait.
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fn as_any(&self) -> &(dyn Any + 'static)

Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)

Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
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impl<T> DowncastSync for T
where T: Any + Send + Sync,

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fn into_any_arc(self: Arc<T>) -> Arc<dyn Any + Sync + Send>

Convert Arc<Trait> (where Trait: Downcast) to Arc<Any>. Arc<Any> can then be further downcast into Arc<ConcreteType> where ConcreteType implements Trait.
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T> Instrument for T

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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
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fn in_current_span(self) -> Instrumented<Self>

Instruments this type with the current Span, returning an Instrumented wrapper. Read more
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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<V, T> VZip<V> for T
where V: MultiLane<T>,

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fn vzip(self) -> V

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impl<T> WithSubscriber for T

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fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>
where S: Into<Dispatch>,

Attaches the provided Subscriber to this type, returning a WithDispatch wrapper. Read more
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fn with_current_subscriber(self) -> WithDispatch<Self>

Attaches the current default Subscriber to this type, returning a WithDispatch wrapper. Read more
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impl<T> ConditionalSend for T
where T: Send,