bevy_ecs::schedule

Struct Schedule

Source
pub struct Schedule { /* private fields */ }
Expand description

A collection of systems, and the metadata and executor needed to run them in a certain order under certain conditions.

§Example

Here is an example of a Schedule running a “Hello world” system:

fn hello_world() { println!("Hello world!") }

fn main() {
    let mut world = World::new();
    let mut schedule = Schedule::default();
    schedule.add_systems(hello_world);

    schedule.run(&mut world);
}

A schedule can also run several systems in an ordered way:

fn system_one() { println!("System 1 works!") }
fn system_two() { println!("System 2 works!") }
fn system_three() { println!("System 3 works!") }
    
fn main() {
    let mut world = World::new();
    let mut schedule = Schedule::default();
    schedule.add_systems((
        system_two,
        system_one.before(system_two),
        system_three.after(system_two),
    ));

    schedule.run(&mut world);
}

Implementations§

Source§

impl Schedule

Source

pub fn new(label: impl ScheduleLabel) -> Self

Constructs an empty Schedule.

Source

pub fn label(&self) -> InternedScheduleLabel

Get the InternedScheduleLabel for this Schedule.

Source

pub fn add_systems<M>( &mut self, systems: impl IntoSystemConfigs<M>, ) -> &mut Self

Add a collection of systems to the schedule.

Source

pub fn ignore_ambiguity<M1, M2, S1, S2>(&mut self, a: S1, b: S2) -> &mut Self
where S1: IntoSystemSet<M1>, S2: IntoSystemSet<M2>,

Suppress warnings and errors that would result from systems in these sets having ambiguities (conflicting access but indeterminate order) with systems in set.

Source

pub fn configure_sets(&mut self, sets: impl IntoSystemSetConfigs) -> &mut Self

Configures a collection of system sets in this schedule, adding them if they does not exist.

Source

pub fn set_build_settings( &mut self, settings: ScheduleBuildSettings, ) -> &mut Self

Changes miscellaneous build settings.

Source

pub fn get_build_settings(&self) -> ScheduleBuildSettings

Returns the schedule’s current ScheduleBuildSettings.

Source

pub fn get_executor_kind(&self) -> ExecutorKind

Returns the schedule’s current execution strategy.

Source

pub fn set_executor_kind(&mut self, executor: ExecutorKind) -> &mut Self

Sets the schedule’s execution strategy.

Source

pub fn set_apply_final_deferred( &mut self, apply_final_deferred: bool, ) -> &mut Self

Set whether the schedule applies deferred system buffers on final time or not. This is a catch-all in case a system uses commands but was not explicitly ordered before an instance of apply_deferred. By default this setting is true, but may be disabled if needed.

Source

pub fn run(&mut self, world: &mut World)

Runs all systems in this schedule on the world, using its current execution strategy.

Source

pub fn initialize( &mut self, world: &mut World, ) -> Result<(), ScheduleBuildError>

Initializes any newly-added systems and conditions, rebuilds the executable schedule, and re-initializes the executor.

Moves all systems and run conditions out of the ScheduleGraph.

Source

pub fn graph(&self) -> &ScheduleGraph

Returns the ScheduleGraph.

Source

pub fn graph_mut(&mut self) -> &mut ScheduleGraph

Returns a mutable reference to the ScheduleGraph.

Source

pub fn apply_deferred(&mut self, world: &mut World)

Directly applies any accumulated Deferred system parameters (like Commands) to the world.

Like always, deferred system parameters are applied in the “topological sort order” of the schedule graph. As a result, buffers from one system are only guaranteed to be applied before those of other systems if there is an explicit system ordering between the two systems.

This is used in rendering to extract data from the main world, storing the data in system buffers, before applying their buffers in a different world.

Source

pub fn systems( &self, ) -> Result<impl Iterator<Item = (NodeId, &BoxedSystem)> + Sized, ScheduleNotInitialized>

Returns an iterator over all systems in this schedule.

Note: this method will return ScheduleNotInitialized if the schedule has never been initialized or run.

Source

pub fn systems_len(&self) -> usize

Returns the number of systems in this schedule.

Trait Implementations§

Source§

impl Default for Schedule

Source§

fn default() -> Self

Creates a schedule with a default label. Only use in situations where you don’t care about the ScheduleLabel. Inserting a default schedule into the world risks overwriting another schedule. For most situations you should use Schedule::new.

Auto Trait Implementations§

Blanket Implementations§

Source§

impl<T> Any for T
where T: 'static + ?Sized,

Source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
Source§

impl<T> Borrow<T> for T
where T: ?Sized,

Source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
Source§

impl<T> BorrowMut<T> for T
where T: ?Sized,

Source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
Source§

impl<T> Downcast for T
where T: Any,

Source§

fn into_any(self: Box<T>) -> Box<dyn Any>

Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.
Source§

fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>

Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait.
Source§

fn as_any(&self) -> &(dyn Any + 'static)

Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
Source§

fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)

Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
Source§

impl<T> DowncastSync for T
where T: Any + Send + Sync,

Source§

fn into_any_arc(self: Arc<T>) -> Arc<dyn Any + Sync + Send>

Convert Arc<Trait> (where Trait: Downcast) to Arc<Any>. Arc<Any> can then be further downcast into Arc<ConcreteType> where ConcreteType implements Trait.
Source§

impl<T> From<T> for T

Source§

fn from(t: T) -> T

Returns the argument unchanged.

Source§

impl<T> FromWorld for T
where T: Default,

Source§

fn from_world(_world: &mut World) -> T

Creates Self using data from the given World.
Source§

impl<T> Instrument for T

Source§

fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
Source§

fn in_current_span(self) -> Instrumented<Self>

Instruments this type with the current Span, returning an Instrumented wrapper. Read more
Source§

impl<T, U> Into<U> for T
where U: From<T>,

Source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

Source§

impl<T, U> TryFrom<U> for T
where U: Into<T>,

Source§

type Error = Infallible

The type returned in the event of a conversion error.
Source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
Source§

impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

Source§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
Source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
Source§

impl<T> WithSubscriber for T

Source§

fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>
where S: Into<Dispatch>,

Attaches the provided Subscriber to this type, returning a WithDispatch wrapper. Read more
Source§

fn with_current_subscriber(self) -> WithDispatch<Self>

Attaches the current default Subscriber to this type, returning a WithDispatch wrapper. Read more
Source§

impl<T> ConditionalSend for T
where T: Send,