pub struct EntityEntryCommands<'a, T> { /* private fields */ }
Expand description
A wrapper around EntityCommands
with convenience methods for working with a specified component type.
Implementations§
Source§impl<'a, T: Component<Mutability = Mutable>> EntityEntryCommands<'a, T>
impl<'a, T: Component<Mutability = Mutable>> EntityEntryCommands<'a, T>
Source§impl<'a, T: Component> EntityEntryCommands<'a, T>
impl<'a, T: Component> EntityEntryCommands<'a, T>
Sourcepub fn or_insert(&mut self, default: T) -> &mut Self
pub fn or_insert(&mut self, default: T) -> &mut Self
Insert default
into this entity,
if T
is not already present.
Sourcepub fn or_try_insert(&mut self, default: T) -> &mut Self
pub fn or_try_insert(&mut self, default: T) -> &mut Self
Sourcepub fn or_insert_with(&mut self, default: impl Fn() -> T) -> &mut Self
pub fn or_insert_with(&mut self, default: impl Fn() -> T) -> &mut Self
Insert the value returned from default
into this entity,
if T
is not already present.
Sourcepub fn or_try_insert_with(&mut self, default: impl Fn() -> T) -> &mut Self
pub fn or_try_insert_with(&mut self, default: impl Fn() -> T) -> &mut Self
Sourcepub fn or_default(&mut self) -> &mut Selfwhere
T: Default,
pub fn or_default(&mut self) -> &mut Selfwhere
T: Default,
Insert T::default
into this entity,
if T
is not already present.
Sourcepub fn or_from_world(&mut self) -> &mut Selfwhere
T: FromWorld,
pub fn or_from_world(&mut self) -> &mut Selfwhere
T: FromWorld,
Insert T::from_world
into this entity,
if T
is not already present.
Sourcepub fn entity(&mut self) -> EntityCommands<'_>
pub fn entity(&mut self) -> EntityCommands<'_>
Get the EntityCommands
from which the EntityEntryCommands
was initiated.
This allows you to continue chaining method calls after calling EntityCommands::entry
.
§Example
#[derive(Component)]
struct Level(u32);
fn level_up_system(mut commands: Commands, player: Res<PlayerEntity>) {
commands
.entity(player.entity)
.entry::<Level>()
// Modify the component if it exists.
.and_modify(|mut lvl| lvl.0 += 1)
// Otherwise, insert a default value.
.or_insert(Level(0))
// Return the EntityCommands for the entity.
.entity()
// Continue chaining method calls.
.insert(Name::new("Player"));
}
Auto Trait Implementations§
impl<'a, T> Freeze for EntityEntryCommands<'a, T>
impl<'a, T> RefUnwindSafe for EntityEntryCommands<'a, T>where
T: RefUnwindSafe,
impl<'a, T> Send for EntityEntryCommands<'a, T>where
T: Send,
impl<'a, T> Sync for EntityEntryCommands<'a, T>where
T: Sync,
impl<'a, T> Unpin for EntityEntryCommands<'a, T>where
T: Unpin,
impl<'a, T> !UnwindSafe for EntityEntryCommands<'a, T>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Converts
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
, which can then be
downcast
into Box<dyn ConcreteType>
where ConcreteType
implements Trait
.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Converts
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
, which can then be further
downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.Source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Converts
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.Source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Converts
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.