pub fn write_non_window_touch_events_system(
focused_non_window_egui_context: Option<Res<'_, FocusedNonWindowEguiContext>>,
touch_input_reader: EventReader<'_, '_, TouchInput>,
egui_input_event_writer: EventWriter<'_, EguiInputEvent>,
modifier_keys_state: Res<'_, ModifierKeysState>,
egui_contexts: Query<'_, '_, (&EguiContextSettings, &EguiContextPointerPosition, &mut EguiContextPointerTouchId, &EguiOutput), With<EguiContext>>,
)
Expand description
Reads TouchInput
events and wraps them into EguiInputEvent
for a HoveredNonWindowEguiContext
context (if one exists).