pub struct GlobalClusterSettings {
pub supports_storage_buffers: bool,
pub clustered_decals_are_usable: bool,
pub gpu_clustering: Option<GlobalClusterGpuSettings>,
pub max_uniform_buffer_clusterable_objects: usize,
pub view_cluster_bindings_max_indices: usize,
}Expand description
Cluster configuration depends on rendering capabilities, these are exposed here.
They are automatically set by bevy_pbr, but a custom renderer may configure these too.
Fields§
§supports_storage_buffers: bool§clustered_decals_are_usable: bool§gpu_clustering: Option<GlobalClusterGpuSettings>Settings relating to GPU clustering, if GPU clustering is enabled.
To disable GPU light clustering, set this to None.
max_uniform_buffer_clusterable_objects: usize§view_cluster_bindings_max_indices: usizeTrait Implementations§
Source§impl Clone for GlobalClusterSettings
impl Clone for GlobalClusterSettings
Source§fn clone(&self) -> GlobalClusterSettings
fn clone(&self) -> GlobalClusterSettings
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Component for GlobalClusterSettings
impl Component for GlobalClusterSettings
Source§const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::SparseSet
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::SparseSet
A constant indicating the storage type used for this component.
Source§type Mutability = Mutable
type Mutability = Mutable
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_requiree: ComponentId,
required_components: &mut RequiredComponentsRegistrator<'_, '_>,
)
fn register_required_components( _requiree: ComponentId, required_components: &mut RequiredComponentsRegistrator<'_, '_>, )
Registers required components. Read more
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ComponentRelationshipAccessor required for working with relationships in dynamic contexts. Read moreSource§fn on_add() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
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fn map_entities<E>(_this: &mut Self, _mapper: &mut E)where
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Maps the entities on this component using the given
EntityMapper. This is used to remap entities in contexts like scenes and entity cloning.
When deriving Component, this is populated by annotating fields containing entities with #[entities] Read moreSource§impl Debug for GlobalClusterSettings
impl Debug for GlobalClusterSettings
impl Resource for GlobalClusterSettings
Auto Trait Implementations§
impl Freeze for GlobalClusterSettings
impl RefUnwindSafe for GlobalClusterSettings
impl Send for GlobalClusterSettings
impl Sync for GlobalClusterSettings
impl Unpin for GlobalClusterSettings
impl UnsafeUnpin for GlobalClusterSettings
impl UnwindSafe for GlobalClusterSettings
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