pub struct RenderClusteredDecal { /* private fields */ }Expand description
The GPU data structure that stores information about each decal.
Trait Implementations§
Source§impl Clone for RenderClusteredDecal
impl Clone for RenderClusteredDecal
Source§fn clone(&self) -> RenderClusteredDecal
fn clone(&self) -> RenderClusteredDecal
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreimpl Copy for RenderClusteredDecal
Source§impl CreateFrom for RenderClusteredDecalwhere
Self: ShaderType<ExtraMetadata = StructMetadata<8usize>>,
for<'__> Mat4: CreateFrom,
for<'__> [i32; 4]: CreateFrom,
for<'__> Vec3: CreateFrom,
for<'__> f32: CreateFrom,
for<'__, '__, '__, '__> u32: CreateFrom,
impl CreateFrom for RenderClusteredDecalwhere
Self: ShaderType<ExtraMetadata = StructMetadata<8usize>>,
for<'__> Mat4: CreateFrom,
for<'__> [i32; 4]: CreateFrom,
for<'__> Vec3: CreateFrom,
for<'__> f32: CreateFrom,
for<'__, '__, '__, '__> u32: CreateFrom,
fn create_from<B: BufferRef>(reader: &mut Reader<B>) -> Self
Source§impl Default for RenderClusteredDecal
impl Default for RenderClusteredDecal
Source§fn default() -> RenderClusteredDecal
fn default() -> RenderClusteredDecal
Returns the “default value” for a type. Read more
impl Pod for RenderClusteredDecal
Source§impl ReadFrom for RenderClusteredDecal
impl ReadFrom for RenderClusteredDecal
Source§impl ShaderSize for RenderClusteredDecal
impl ShaderSize for RenderClusteredDecal
Source§const SHADER_SIZE: NonZero<u64> = _
const SHADER_SIZE: NonZero<u64> = _
Represents WGSL Size (equivalent to
ShaderType::min_size)Source§impl ShaderType for RenderClusteredDecalwhere
Mat4: ShaderType + ShaderSize,
[i32; 4]: ShaderType + ShaderSize,
Vec3: ShaderType + ShaderSize,
f32: ShaderType + ShaderSize,
u32: ShaderType + ShaderSize,
impl ShaderType for RenderClusteredDecalwhere
Mat4: ShaderType + ShaderSize,
[i32; 4]: ShaderType + ShaderSize,
Vec3: ShaderType + ShaderSize,
f32: ShaderType + ShaderSize,
u32: ShaderType + ShaderSize,
Source§fn size(&self) -> NonZeroU64
fn size(&self) -> NonZeroU64
Returns the size of
Self at runtime Read moreSource§fn assert_uniform_compat()
fn assert_uniform_compat()
Asserts that
Self meets the requirements of the
uniform address space restrictions on stored values and the
uniform address space layout constraints Read moreSource§impl WriteInto for RenderClusteredDecal
impl WriteInto for RenderClusteredDecal
fn write_into<B: BufferMut>(&self, writer: &mut Writer<B>)
Auto Trait Implementations§
impl Freeze for RenderClusteredDecal
impl RefUnwindSafe for RenderClusteredDecal
impl Send for RenderClusteredDecal
impl Sync for RenderClusteredDecal
impl Unpin for RenderClusteredDecal
impl UnsafeUnpin for RenderClusteredDecal
impl UnwindSafe for RenderClusteredDecal
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impl<T> AnyBitPattern for Twhere
T: Pod,
Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T ShaderType for self. When used in AsBindGroup
derives, it is safe to assume that all images in self exist.Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
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T: ?Sized,
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fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
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type Bits = T
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