#[repr(C)]pub struct RenderClusteredDecal { /* private fields */ }
Expand description
The GPU data structure that stores information about each decal.
Trait Implementations§
Source§impl Clone for RenderClusteredDecal
impl Clone for RenderClusteredDecal
Source§fn clone(&self) -> RenderClusteredDecal
fn clone(&self) -> RenderClusteredDecal
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl CreateFrom for RenderClusteredDecalwhere
Self: ShaderType<ExtraMetadata = StructMetadata<5usize>>,
for<'__> Mat4: CreateFrom,
for<'__, '__, '__, '__> u32: CreateFrom,
impl CreateFrom for RenderClusteredDecalwhere
Self: ShaderType<ExtraMetadata = StructMetadata<5usize>>,
for<'__> Mat4: CreateFrom,
for<'__, '__, '__, '__> u32: CreateFrom,
fn create_from<B: BufferRef>(reader: &mut Reader<B>) -> Self
Source§impl Default for RenderClusteredDecal
impl Default for RenderClusteredDecal
Source§fn default() -> RenderClusteredDecal
fn default() -> RenderClusteredDecal
Returns the “default value” for a type. Read more
Source§impl ReadFrom for RenderClusteredDecalwhere
Self: ShaderType<ExtraMetadata = StructMetadata<5usize>>,
for<'__> Mat4: ReadFrom,
for<'__, '__, '__, '__> u32: ReadFrom,
impl ReadFrom for RenderClusteredDecalwhere
Self: ShaderType<ExtraMetadata = StructMetadata<5usize>>,
for<'__> Mat4: ReadFrom,
for<'__, '__, '__, '__> u32: ReadFrom,
Source§impl ShaderSize for RenderClusteredDecal
impl ShaderSize for RenderClusteredDecal
Source§const SHADER_SIZE: NonZero<u64> = _
const SHADER_SIZE: NonZero<u64> = _
Represents WGSL Size (equivalent to
ShaderType::min_size
)Source§impl ShaderType for RenderClusteredDecal
impl ShaderType for RenderClusteredDecal
Source§fn size(&self) -> NonZeroU64
fn size(&self) -> NonZeroU64
Returns the size of
Self
at runtime Read moreSource§fn assert_uniform_compat()
fn assert_uniform_compat()
Asserts that
Self
meets the requirements of the
uniform address space restrictions on stored values and the
uniform address space layout constraints Read moreSource§impl WriteInto for RenderClusteredDecalwhere
Self: ShaderType<ExtraMetadata = StructMetadata<5usize>>,
for<'__> Mat4: WriteInto,
for<'__, '__, '__, '__> u32: WriteInto,
impl WriteInto for RenderClusteredDecalwhere
Self: ShaderType<ExtraMetadata = StructMetadata<5usize>>,
for<'__> Mat4: WriteInto,
for<'__, '__, '__, '__> u32: WriteInto,
fn write_into<B: BufferMut>(&self, writer: &mut Writer<B>)
impl Copy for RenderClusteredDecal
impl Pod for RenderClusteredDecal
Auto Trait Implementations§
impl Freeze for RenderClusteredDecal
impl RefUnwindSafe for RenderClusteredDecal
impl Send for RenderClusteredDecal
impl Sync for RenderClusteredDecal
impl Unpin for RenderClusteredDecal
impl UnwindSafe for RenderClusteredDecal
Blanket Implementations§
Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CheckedBitPattern for Twhere
T: AnyBitPattern,
impl<T> CheckedBitPattern for Twhere
T: AnyBitPattern,
Source§type Bits = T
type Bits = T
Self
must have the same layout as the specified Bits
except for
the possible invalid bit patterns being checked during
is_valid_bit_pattern
.Source§fn is_valid_bit_pattern(_bits: &T) -> bool
fn is_valid_bit_pattern(_bits: &T) -> bool
If this function returns true, then it must be valid to reinterpret
bits
as &Self
.Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Converts
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
, which can then be
downcast
into Box<dyn ConcreteType>
where ConcreteType
implements Trait
.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Converts
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
, which can then be further
downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.Source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Converts
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.Source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Converts
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.Source§impl<T> DowncastSend for T
impl<T> DowncastSend for T
Source§impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere
T: Default,
Source§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates Self
using default()
.
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read more