pub enum PhasePreprocessBindGroups {
Direct(BindGroup),
IndirectFrustumCulling {
indexed: Option<BindGroup>,
non_indexed: Option<BindGroup>,
},
IndirectOcclusionCulling {
early_indexed: Option<BindGroup>,
early_non_indexed: Option<BindGroup>,
late_indexed: Option<BindGroup>,
late_non_indexed: Option<BindGroup>,
},
}Expand description
The compute shader bind group for the mesh preprocessing step for a single render phase on a single view.
Variants§
Direct(BindGroup)
The bind group used for the single invocation of the compute shader when indirect drawing is not being used.
Because direct drawing doesn’t require splitting the meshes into indexed and non-indexed meshes, there’s only one bind group in this case.
IndirectFrustumCulling
The bind groups used for the compute shader when indirect drawing is being used, but occlusion culling isn’t being used.
Because indirect drawing requires splitting the meshes into indexed and non-indexed meshes, there are two bind groups here.
Fields
IndirectOcclusionCulling
The bind groups used for the compute shader when indirect drawing is being used, but occlusion culling isn’t being used.
Because indirect drawing requires splitting the meshes into indexed and non-indexed meshes, and because occlusion culling requires splitting this phase into early and late versions, there are four bind groups here.
Fields
early_indexed: Option<BindGroup>The bind group for indexed meshes during the early mesh preprocessing phase.
early_non_indexed: Option<BindGroup>The bind group for non-indexed meshes during the early mesh preprocessing phase.
Trait Implementations§
Source§impl Clone for PhasePreprocessBindGroups
impl Clone for PhasePreprocessBindGroups
Source§fn clone(&self) -> PhasePreprocessBindGroups
fn clone(&self) -> PhasePreprocessBindGroups
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreAuto Trait Implementations§
impl Freeze for PhasePreprocessBindGroups
impl !RefUnwindSafe for PhasePreprocessBindGroups
impl Send for PhasePreprocessBindGroups
impl Sync for PhasePreprocessBindGroups
impl Unpin for PhasePreprocessBindGroups
impl !UnwindSafe for PhasePreprocessBindGroups
Blanket Implementations§
Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
T ShaderType for self. When used in AsBindGroup
derives, it is safe to assume that all images in self exist.Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
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impl<T> CloneToUninit for Twhere
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fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
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impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
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