pub struct GpuClusteredLight { /* private fields */ }Expand description
The GPU-side structure that stores information about a clustered light (point or spot).
This is not used for other clustered objects, such as light probes.
Trait Implementations§
Source§impl Clone for GpuClusteredLight
impl Clone for GpuClusteredLight
Source§fn clone(&self) -> GpuClusteredLight
fn clone(&self) -> GpuClusteredLight
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreimpl Copy for GpuClusteredLight
Source§impl CreateFrom for GpuClusteredLightwhere
Self: ShaderType<ExtraMetadata = StructMetadata<11usize>>,
for<'__, '__, '__> Vec4: CreateFrom,
for<'__, '__> u32: CreateFrom,
for<'__, '__, '__, '__, '__, '__> f32: CreateFrom,
impl CreateFrom for GpuClusteredLightwhere
Self: ShaderType<ExtraMetadata = StructMetadata<11usize>>,
for<'__, '__, '__> Vec4: CreateFrom,
for<'__, '__> u32: CreateFrom,
for<'__, '__, '__, '__, '__, '__> f32: CreateFrom,
fn create_from<B: BufferRef>(reader: &mut Reader<B>) -> Self
Source§impl Debug for GpuClusteredLight
impl Debug for GpuClusteredLight
Source§impl Default for GpuClusteredLight
impl Default for GpuClusteredLight
Source§fn default() -> GpuClusteredLight
fn default() -> GpuClusteredLight
Returns the “default value” for a type. Read more
impl Pod for GpuClusteredLight
Source§impl ReadFrom for GpuClusteredLight
impl ReadFrom for GpuClusteredLight
Source§impl ShaderSize for GpuClusteredLight
impl ShaderSize for GpuClusteredLight
Source§const SHADER_SIZE: NonZero<u64> = _
const SHADER_SIZE: NonZero<u64> = _
Represents WGSL Size (equivalent to
ShaderType::min_size)Source§impl ShaderType for GpuClusteredLight
impl ShaderType for GpuClusteredLight
Source§fn size(&self) -> NonZeroU64
fn size(&self) -> NonZeroU64
Returns the size of
Self at runtime Read moreSource§fn assert_uniform_compat()
fn assert_uniform_compat()
Asserts that
Self meets the requirements of the
uniform address space restrictions on stored values and the
uniform address space layout constraints Read moreSource§impl WriteInto for GpuClusteredLight
impl WriteInto for GpuClusteredLight
fn write_into<B: BufferMut>(&self, writer: &mut Writer<B>)
Auto Trait Implementations§
impl Freeze for GpuClusteredLight
impl RefUnwindSafe for GpuClusteredLight
impl Send for GpuClusteredLight
impl Sync for GpuClusteredLight
impl Unpin for GpuClusteredLight
impl UnsafeUnpin for GpuClusteredLight
impl UnwindSafe for GpuClusteredLight
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impl<T> AnyBitPattern for Twhere
T: Pod,
Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T ShaderType for self. When used in AsBindGroup
derives, it is safe to assume that all images in self exist.Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
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T: ?Sized,
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fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
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Source§type Bits = T
type Bits = T
Self must have the same layout as the specified Bits except for
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fn is_valid_bit_pattern(_bits: &T) -> bool
If this function returns true, then it must be valid to reinterpret
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