pub struct LightProbesUniform { /* private fields */ }Expand description
A per-view shader uniform that specifies all the light probes that the view takes into account.
Trait Implementations§
Source§impl CreateFrom for LightProbesUniformwhere
Self: ShaderType<ExtraMetadata = StructMetadata<8usize>>,
for<'__, '__> [RenderLightProbe; 8]: CreateFrom,
for<'__, '__, '__> i32: CreateFrom,
for<'__, '__> u32: CreateFrom,
for<'__> f32: CreateFrom,
impl CreateFrom for LightProbesUniformwhere
Self: ShaderType<ExtraMetadata = StructMetadata<8usize>>,
for<'__, '__> [RenderLightProbe; 8]: CreateFrom,
for<'__, '__, '__> i32: CreateFrom,
for<'__, '__> u32: CreateFrom,
for<'__> f32: CreateFrom,
fn create_from<B: BufferRef>(reader: &mut Reader<B>) -> Self
Source§impl Default for LightProbesUniform
impl Default for LightProbesUniform
Source§impl ReadFrom for LightProbesUniform
impl ReadFrom for LightProbesUniform
Source§impl ShaderSize for LightProbesUniform
impl ShaderSize for LightProbesUniform
Source§const SHADER_SIZE: NonZero<u64> = _
const SHADER_SIZE: NonZero<u64> = _
Represents WGSL Size (equivalent to
ShaderType::min_size)Source§impl ShaderType for LightProbesUniformwhere
[RenderLightProbe; 8]: ShaderType + ShaderSize,
i32: ShaderType + ShaderSize,
u32: ShaderType + ShaderSize,
f32: ShaderType + ShaderSize,
impl ShaderType for LightProbesUniformwhere
[RenderLightProbe; 8]: ShaderType + ShaderSize,
i32: ShaderType + ShaderSize,
u32: ShaderType + ShaderSize,
f32: ShaderType + ShaderSize,
Source§fn size(&self) -> NonZeroU64
fn size(&self) -> NonZeroU64
Returns the size of
Self at runtime Read moreSource§fn assert_uniform_compat()
fn assert_uniform_compat()
Asserts that
Self meets the requirements of the
uniform address space restrictions on stored values and the
uniform address space layout constraints Read moreSource§impl WriteInto for LightProbesUniform
impl WriteInto for LightProbesUniform
fn write_into<B: BufferMut>(&self, writer: &mut Writer<B>)
Auto Trait Implementations§
impl Freeze for LightProbesUniform
impl RefUnwindSafe for LightProbesUniform
impl Send for LightProbesUniform
impl Sync for LightProbesUniform
impl Unpin for LightProbesUniform
impl UnwindSafe for LightProbesUniform
Blanket Implementations§
Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T ShaderType for self. When used in AsBindGroup
derives, it is safe to assume that all images in self exist.Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
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fn into_any(self: Box<T>) -> Box<dyn Any>
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Converts
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impl<T> DowncastSend for T
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impl<T> FromWorld for Twhere
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Source§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates Self using default().
Source§impl<T, W> HasTypeWitness<W> for Twhere
W: MakeTypeWitness<Arg = T>,
T: ?Sized,
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Source§impl<T> Identity for Twhere
T: ?Sized,
impl<T> Identity for Twhere
T: ?Sized,
Source§impl<T> Instrument for T
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Source§fn instrument(self, span: Span) -> Instrumented<Self>
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Source§fn in_current_span(self) -> Instrumented<Self>
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Source§impl<T> IntoEither for T
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Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
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Converts self into a Right variant of Either<Self, Self>
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Source§fn into_result(self) -> Result<T, RunSystemError>
fn into_result(self) -> Result<T, RunSystemError>
Converts this type into the system output type.