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PbrPlugin

Struct PbrPlugin 

Source
pub struct PbrPlugin {
    pub prepass_enabled: bool,
    pub add_default_deferred_lighting_plugin: bool,
    pub use_gpu_instance_buffer_builder: bool,
    pub debug_flags: RenderDebugFlags,
    pub gltf_enable_standard_materials: bool,
}
Expand description

Sets up the entire PBR infrastructure of bevy.

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§prepass_enabled: bool

Controls if the prepass is enabled for the StandardMaterial. For more information about what a prepass is, see the bevy_core_pipeline::prepass docs.

§add_default_deferred_lighting_plugin: bool

Controls if DeferredPbrLightingPlugin is added.

§use_gpu_instance_buffer_builder: bool

Controls if GPU MeshUniform building is enabled.

This requires compute shader support and so will be forcibly disabled if the platform doesn’t support those.

§debug_flags: RenderDebugFlags

Debugging flags that can optionally be set when constructing the renderer.

§gltf_enable_standard_materials: bool

Builds and inserts StandardMaterial when loading glTF files

Trait Implementations§

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impl Default for PbrPlugin

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl Plugin for PbrPlugin

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fn build(&self, app: &mut App)

Configures the App to which this plugin is added.
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fn finish(&self, app: &mut App)

Finish adding this plugin to the App, once all plugins registered are ready. This can be useful for plugins that depends on another plugin asynchronous setup, like the renderer.
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fn ready(&self, _app: &App) -> bool

Has the plugin finished its setup? This can be useful for plugins that need something asynchronous to happen before they can finish their setup, like the initialization of a renderer. Once the plugin is ready, finish should be called.
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fn cleanup(&self, _app: &mut App)

Runs after all plugins are built and finished, but before the app schedule is executed. This can be useful if you have some resource that other plugins need during their build step, but after build you want to remove it and send it to another thread.
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fn name(&self) -> &str

Configures a name for the Plugin which is primarily used for checking plugin uniqueness and debugging.
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fn is_unique(&self) -> bool

If the plugin can be meaningfully instantiated several times in an App, override this method to return false.
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impl SyncComponent<PbrPlugin> for DirectionalLight

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type Target = (DirectionalLight, ExtractedDirectionalLight, RenderExtractedShadowMapVisibleEntities, RenderShadowMapVisibleEntities, DirectionalLightViewEntities)

Describes what components should be removed from the render world if the implementing component is removed.
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impl SyncComponent<PbrPlugin> for PointLight

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type Target = (PointLight, ExtractedPointLight, RenderExtractedShadowMapVisibleEntities, RenderShadowMapVisibleEntities, PointAndSpotLightViewEntities)

Describes what components should be removed from the render world if the implementing component is removed.
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impl SyncComponent<PbrPlugin> for SpotLight

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type Target = (SpotLight, ExtractedPointLight, RenderExtractedShadowMapVisibleEntities, RenderShadowMapVisibleEntities, PointAndSpotLightViewEntities)

Describes what components should be removed from the render world if the implementing component is removed.
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impl SyncComponent<PbrPlugin> for RectLight

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type Target = (RectLight, ExtractedRectLight)

Describes what components should be removed from the render world if the implementing component is removed.
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impl SyncComponent<PbrPlugin> for AmbientLight

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type Target = AmbientLight

Describes what components should be removed from the render world if the implementing component is removed.
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impl SyncComponent<PbrPlugin> for ShadowFilteringMethod

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type Target = ShadowFilteringMethod

Describes what components should be removed from the render world if the implementing component is removed.

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