pub struct ViewPhaseBinUnpackingBindGroup {
pub metadata_index: BinUnpackingMetadataIndex,
pub bind_group: BindGroup,
pub mesh_instance_count: u32,
}Expand description
The bind group for the unpack_bins shader for a single combination of
view, phase, and mesh indexed-ness.
Fields§
§metadata_index: BinUnpackingMetadataIndexThe index of the metadata in the
BinUnpackingBuffers::bin_unpacking_metadata buffer.
bind_group: BindGroupThe actual shader bind group.
mesh_instance_count: u32The number of mesh instances of the appropriate type (indexed or non-indexed) for this batch set.
Trait Implementations§
Source§impl Clone for ViewPhaseBinUnpackingBindGroup
impl Clone for ViewPhaseBinUnpackingBindGroup
Source§fn clone(&self) -> ViewPhaseBinUnpackingBindGroup
fn clone(&self) -> ViewPhaseBinUnpackingBindGroup
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreAuto Trait Implementations§
impl !RefUnwindSafe for ViewPhaseBinUnpackingBindGroup
impl !UnwindSafe for ViewPhaseBinUnpackingBindGroup
impl Freeze for ViewPhaseBinUnpackingBindGroup
impl Send for ViewPhaseBinUnpackingBindGroup
impl Sync for ViewPhaseBinUnpackingBindGroup
impl Unpin for ViewPhaseBinUnpackingBindGroup
impl UnsafeUnpin for ViewPhaseBinUnpackingBindGroup
Blanket Implementations§
Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T ShaderType for self. When used in AsBindGroup
derives, it is safe to assume that all images in self exist.Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
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