pub fn create_bindless_bind_group_layout_entries(
bindless_index_table_length: u32,
bindless_slab_resource_limit: u32,
bindless_index_table_binding_number: BindingNumber,
) -> Vec<BindGroupLayoutEntry>
Expand description
Creates the bind group layout entries common to all shaders that use bindless bind groups.
bindless_resource_count
specifies the total number of bindless resources.
bindless_slab_resource_limit
specifies the resolved
BindlessSlabResourceLimit
value.