Function create_bindless_bind_group_layout_entries

Source
pub fn create_bindless_bind_group_layout_entries(
    bindless_index_table_length: u32,
    bindless_slab_resource_limit: u32,
    bindless_index_table_binding_number: BindingNumber,
) -> Vec<BindGroupLayoutEntry>
Expand description

Creates the bind group layout entries common to all shaders that use bindless bind groups.

bindless_resource_count specifies the total number of bindless resources. bindless_slab_resource_limit specifies the resolved BindlessSlabResourceLimit value.