pub struct BindGroupLayoutEntry {
pub binding: u32,
pub visibility: ShaderStages,
pub ty: BindingType,
pub count: Option<NonZero<u32>>,
}
Expand description
Describes a single binding inside a bind group.
Corresponds to WebGPU GPUBindGroupLayoutEntry
.
Fields§
§binding: u32
Binding index. Must match shader index and be unique inside a BindGroupLayout. A binding
of index 1, would be described as layout(set = 0, binding = 1) uniform
in shaders.
visibility: ShaderStages
Which shader stages can see this binding.
ty: BindingType
The type of the binding
count: Option<NonZero<u32>>
If this value is Some, indicates this entry is an array. Array size must be 1 or greater.
If this value is Some and ty
is BindingType::Texture
, Features::TEXTURE_BINDING_ARRAY
must be supported.
If this value is Some and ty
is any other variant, bind group creation will fail.
Trait Implementations§
Source§impl Clone for BindGroupLayoutEntry
impl Clone for BindGroupLayoutEntry
Source§fn clone(&self) -> BindGroupLayoutEntry
fn clone(&self) -> BindGroupLayoutEntry
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for BindGroupLayoutEntry
impl Debug for BindGroupLayoutEntry
Source§impl Hash for BindGroupLayoutEntry
impl Hash for BindGroupLayoutEntry
Source§impl PartialEq for BindGroupLayoutEntry
impl PartialEq for BindGroupLayoutEntry
impl Copy for BindGroupLayoutEntry
impl Eq for BindGroupLayoutEntry
impl StructuralPartialEq for BindGroupLayoutEntry
Auto Trait Implementations§
impl Freeze for BindGroupLayoutEntry
impl RefUnwindSafe for BindGroupLayoutEntry
impl Send for BindGroupLayoutEntry
impl Sync for BindGroupLayoutEntry
impl Unpin for BindGroupLayoutEntry
impl UnwindSafe for BindGroupLayoutEntry
Blanket Implementations§
Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
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T: Any,
impl<T> Downcast for Twhere
T: Any,
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fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
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fn as_any(&self) -> &(dyn Any + 'static)
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’s.Source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
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impl<T> DowncastSync for T
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
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impl<Q, K> Equivalent<K> for Q
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impl<Q, K> Equivalent<K> for Q
Source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
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and return true
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Source§fn instrument(self, span: Span) -> Instrumented<Self>
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Source§fn in_current_span(self) -> Instrumented<Self>
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Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
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into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
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