pub fn prepare_view_uniforms(
commands: Commands<'_, '_>,
render_device: Res<'_, RenderDevice>,
render_queue: Res<'_, RenderQueue>,
view_uniforms: ResMut<'_, ViewUniforms>,
views: Query<'_, '_, (Entity, Option<&ExtractedCamera>, &ExtractedView, Option<&Frustum>, Option<&TemporalJitter>, Option<&MipBias>)>,
)