Re-exports§
pub use visibility::*;
pub use window::*;
Modules§
Structs§
- Color
Grading - Configures filmic color grading parameters to adjust the image appearance.
- Color
Grading Global - Filmic color grading values applied to the image as a whole (as opposed to individual sections, like shadows and highlights).
- Color
Grading Section - A section of color grading values that can be selectively applied to shadows, midtones, and highlights.
- Color
Grading Uniform - The
ColorGrading
structure, packed into the most efficient form for the GPU. - Extracted
View - Describes a camera in the render world.
- Hdr
- If this component is added to a camera, the camera will use an intermediate “high dynamic range” render texture. This allows rendering with a wider range of lighting values. However, this does not affect whether the camera will render with hdr display output (which bevy does not support currently) and only affects the intermediate render texture.
- NoIndirect
Drawing - Add this component to a camera to disable indirect mode.
- Post
Process Write - Retained
View Entity - An identifier for a view that is stable across frames.
- View
Depth Texture - View
Plugin - View
Target - View
Target Attachments - Contains
OutputColorAttachment
used for each target present on any view in the current frame, after being prepared byprepare_view_attachments
. Users that want to override the default output color attachment for a specific target can do so by adding aOutputColorAttachment
to this resource beforeprepare_view_targets
is called. - View
Uniform - View
Uniform Offset - View
Uniforms
Enums§
- Msaa
- Component for configuring the number of samples for Multi-Sample Anti-Aliasing
for a
Camera
.
Functions§
- clear_
view_ attachments - Clears the view target
OutputColorAttachment
s. - prepare_
view_ attachments - Prepares the view target
OutputColorAttachment
for each view in the current frame. - prepare_
view_ targets - prepare_
view_ uniforms