Module view

Module view 

Source

Re-exports§

pub use visibility::*;
pub use window::*;

Modules§

visibility
window

Structs§

ColorGrading
Configures filmic color grading parameters to adjust the image appearance.
ColorGradingGlobal
Filmic color grading values applied to the image as a whole (as opposed to individual sections, like shadows and highlights).
ColorGradingSection
A section of color grading values that can be selectively applied to shadows, midtones, and highlights.
ColorGradingUniform
The ColorGrading structure, packed into the most efficient form for the GPU.
ExtractedView
Describes a camera in the render world.
Hdr
If this component is added to a camera, the camera will use an intermediate “high dynamic range” render texture. This allows rendering with a wider range of lighting values. However, this does not affect whether the camera will render with hdr display output (which bevy does not support currently) and only affects the intermediate render texture.
NoIndirectDrawing
Add this component to a camera to disable indirect mode.
PostProcessWrite
RetainedViewEntity
An identifier for a view that is stable across frames.
ViewDepthTexture
ViewPlugin
ViewTarget
ViewTargetAttachments
Contains OutputColorAttachment used for each target present on any view in the current frame, after being prepared by prepare_view_attachments. Users that want to override the default output color attachment for a specific target can do so by adding a OutputColorAttachment to this resource before prepare_view_targets is called.
ViewUniform
ViewUniformOffset
ViewUniforms

Enums§

Msaa
Component for configuring the number of samples for Multi-Sample Anti-Aliasing for a Camera.

Functions§

clear_view_attachments
Clears the view target OutputColorAttachments.
prepare_view_attachments
Prepares the view target OutputColorAttachment for each view in the current frame.
prepare_view_targets
prepare_view_uniforms