pub fn extract_visibility_ranges(
render_visibility_ranges: ResMut<'_, RenderVisibilityRanges>,
visibility_ranges_query: Extract<'_, '_, Query<'_, '_, (Entity, &VisibilityRange)>>,
changed_ranges_query: Extract<'_, '_, Query<'_, '_, Entity, Changed<VisibilityRange>>>,
removed_visibility_ranges: Extract<'_, '_, RemovedComponents<'_, '_, VisibilityRange>>,
)
Expand description
Extracts all VisibilityRange
components from the main world to the
render world and inserts them into RenderVisibilityRanges
.