pub struct BlitPipelineKey {
pub texture_format: TextureFormat,
pub blend_state: Option<BlendState>,
pub samples: u32,
}Fields§
§texture_format: TextureFormat§blend_state: Option<BlendState>§samples: u32Trait Implementations§
Source§impl Clone for BlitPipelineKey
impl Clone for BlitPipelineKey
Source§fn clone(&self) -> BlitPipelineKey
fn clone(&self) -> BlitPipelineKey
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Hash for BlitPipelineKey
impl Hash for BlitPipelineKey
Source§impl PartialEq for BlitPipelineKey
impl PartialEq for BlitPipelineKey
impl Copy for BlitPipelineKey
impl Eq for BlitPipelineKey
impl StructuralPartialEq for BlitPipelineKey
Auto Trait Implementations§
impl Freeze for BlitPipelineKey
impl RefUnwindSafe for BlitPipelineKey
impl Send for BlitPipelineKey
impl Sync for BlitPipelineKey
impl Unpin for BlitPipelineKey
impl UnwindSafe for BlitPipelineKey
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Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T ShaderType for self. When used in AsBindGroup
derives, it is safe to assume that all images in self exist.Source§impl<T> BorrowMut<T> for Twhere
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