pub enum Chain {
Unchained,
Chained(HashMap<TypeId, Box<dyn Any>, NoOpHash>),
}
Expand description
Chain systems into dependencies
Variants§
Unchained
Systems are independent. Nodes are allowed to run in any order.
Chained(HashMap<TypeId, Box<dyn Any>, NoOpHash>)
Systems are chained. before -> after
ordering constraints
will be added between the successive elements.
Implementations§
Source§impl Chain
impl Chain
Sourcepub fn set_chained(&mut self)
pub fn set_chained(&mut self)
Specify that the systems must be chained.
Sourcepub fn set_chained_with_config<T>(&mut self, config: T)where
T: 'static,
pub fn set_chained_with_config<T>(&mut self, config: T)where
T: 'static,
Specify that the systems must be chained, and add the specified configuration for all dependencies created between these systems.
Trait Implementations§
Auto Trait Implementations§
impl Freeze for Chain
impl !RefUnwindSafe for Chain
impl !Send for Chain
impl !Sync for Chain
impl Unpin for Chain
impl !UnwindSafe for Chain
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Source§impl<T, U> AsBindGroupShaderType<U> for T
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