pub struct SystemSets { /* private fields */ }
Expand description
Container for system sets in a schedule.
Implementations§
Source§impl SystemSets
impl SystemSets
Sourcepub fn contains(&self, set: impl SystemSet) -> bool
pub fn contains(&self, set: impl SystemSet) -> bool
Returns true
if the given set is present in this container.
Sourcepub fn get(&self, key: SystemSetKey) -> Option<&(dyn SystemSet + 'static)>
pub fn get(&self, key: SystemSetKey) -> Option<&(dyn SystemSet + 'static)>
Returns a reference to the system set with the given key, if it exists.
Sourcepub fn get_key_or_insert(
&mut self,
set: Interned<dyn SystemSet>,
) -> SystemSetKey
pub fn get_key_or_insert( &mut self, set: Interned<dyn SystemSet>, ) -> SystemSetKey
Returns the key for the given system set, inserting it into this container if it does not already exist.
Sourcepub fn has_conditions(&self, key: SystemSetKey) -> bool
pub fn has_conditions(&self, key: SystemSetKey) -> bool
Returns true
if the system set with the given key has conditions.
Sourcepub fn get_conditions(
&self,
key: SystemSetKey,
) -> Option<&[ConditionWithAccess]>
pub fn get_conditions( &self, key: SystemSetKey, ) -> Option<&[ConditionWithAccess]>
Returns a reference to the conditions for the system set with the given key, if it exists.
Sourcepub fn get_conditions_mut(
&mut self,
key: SystemSetKey,
) -> Option<&mut Vec<ConditionWithAccess>>
pub fn get_conditions_mut( &mut self, key: SystemSetKey, ) -> Option<&mut Vec<ConditionWithAccess>>
Returns a mutable reference to the conditions for the system set with the given key, if it exists.
Sourcepub fn iter(
&self,
) -> impl Iterator<Item = (SystemSetKey, &(dyn SystemSet + 'static), &[ConditionWithAccess])>
pub fn iter( &self, ) -> impl Iterator<Item = (SystemSetKey, &(dyn SystemSet + 'static), &[ConditionWithAccess])>
Returns an iterator over all system sets in this container, along with their conditions.
Sourcepub fn insert(
&mut self,
set: Interned<dyn SystemSet>,
new_conditions: Vec<Box<dyn ReadOnlySystem<Out = bool, In = ()>>>,
) -> SystemSetKey
pub fn insert( &mut self, set: Interned<dyn SystemSet>, new_conditions: Vec<Box<dyn ReadOnlySystem<Out = bool, In = ()>>>, ) -> SystemSetKey
Inserts conditions for a system set into the container, and queues the
newly added conditions to be initialized later in SystemSets::initialize
.
If the set was not already present in the container, it is added automatically.
We have to defer initialization of system set conditions in the container
until we have &mut World
access, so we store these in a list until
SystemSets::initialize
is called. This is usually done upon the
first run of the schedule.
Sourcepub fn is_initialized(&self) -> bool
pub fn is_initialized(&self) -> bool
Returns true
if all system sets’ conditions in this container have
been initialized.
Sourcepub fn initialize(&mut self, world: &mut World)
pub fn initialize(&mut self, world: &mut World)
Initializes all system sets’ conditions that have not been initialized yet. Because a system set’s conditions may be appended to multiple times, we track which conditions were added since the last initialization and only initialize those.
Trait Implementations§
Source§impl Default for SystemSets
impl Default for SystemSets
Source§fn default() -> SystemSets
fn default() -> SystemSets
Source§impl Index<SystemSetKey> for SystemSets
impl Index<SystemSetKey> for SystemSets
Source§fn index(
&self,
key: SystemSetKey,
) -> &<SystemSets as Index<SystemSetKey>>::Output
fn index( &self, key: SystemSetKey, ) -> &<SystemSets as Index<SystemSetKey>>::Output
container[index]
) operation. Read moreAuto Trait Implementations§
impl Freeze for SystemSets
impl !RefUnwindSafe for SystemSets
impl Send for SystemSets
impl Sync for SystemSets
impl Unpin for SystemSets
impl !UnwindSafe for SystemSets
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