pub struct Atmosphere {
pub inner_radius: f32,
pub outer_radius: f32,
pub ground_albedo: Vec3,
pub medium: Handle<ScatteringMedium>,
}Expand description
Atmosphere for one planet. The entity’s GlobalTransform is the planet center in world space.
Add AtmosphereSettings to each 3D camera that should use it, the nearest atmosphere is used for rendering.
If GlobalTransform is still Default when this component is first added, it is placed radius units directly below the origin on the Y axis, so that the planet’s normal is roughly Vec3::Y around the origin, likely where your camera/scene is located. Unless you’re making a game set in space, this is probably what you want. Otherwise, feel free to override this default by setting a transform manually.
The scale on GlobalTransform rescales the planet in world space. Tune it with the radius offset
when your scene uses other units, like kilometer-sized scenes.
Fields§
§inner_radius: f32Radius of the planet
units: m
outer_radius: f32Radius at which we consider the atmosphere to ‘end’ for our calculations (from center of planet)
units: m
ground_albedo: Vec3An approximation of the average albedo (or color, roughly) of the planet’s surface. This is used when calculating multiscattering.
units: N/A
medium: Handle<ScatteringMedium>A handle to a ScatteringMedium, which describes the substance
of the atmosphere and how it scatters light.
Implementations§
Source§impl Atmosphere
impl Atmosphere
Sourcepub fn earth(medium: Handle<ScatteringMedium>) -> Atmosphere
pub fn earth(medium: Handle<ScatteringMedium>) -> Atmosphere
An atmosphere like that of earth. Use this with a ScatteringMedium::earth handle.
Sourcepub fn mars(medium: Handle<ScatteringMedium>) -> Atmosphere
pub fn mars(medium: Handle<ScatteringMedium>) -> Atmosphere
Martian atmosphere; use this with a ScatteringMedium::mars handle.
Mean radius 3389.50 ± 0.2 km Seidelmann et al. 2007, Table 4.
Trait Implementations§
Source§impl Clone for Atmosphere
impl Clone for Atmosphere
Source§fn clone(&self) -> Atmosphere
fn clone(&self) -> Atmosphere
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreSource§impl Component for Atmosphere
Required Components: GlobalTransform.
impl Component for Atmosphere
Required Components: GlobalTransform.
A component’s Required Components are inserted whenever it is inserted. Note that this will also insert the required components of the required components, recursively, in depth-first order.
Source§const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
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type Mutability = Mutable
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_requiree: ComponentId,
required_components: &mut RequiredComponentsRegistrator<'_, '_>,
)
fn register_required_components( _requiree: ComponentId, required_components: &mut RequiredComponentsRegistrator<'_, '_>, )
Source§fn on_add() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
fn on_add() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
Source§fn clone_behavior() -> ComponentCloneBehavior
fn clone_behavior() -> ComponentCloneBehavior
Source§fn relationship_accessor() -> Option<ComponentRelationshipAccessor<Atmosphere>>
fn relationship_accessor() -> Option<ComponentRelationshipAccessor<Atmosphere>>
ComponentRelationshipAccessor required for working with relationships in dynamic contexts. Read moreSource§fn on_insert() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
fn on_insert() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
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EntityMapper. This is used to remap entities in contexts like scenes and entity cloning.
When deriving Component, this is populated by annotating fields containing entities with #[entities] Read moreSource§impl FromTemplate for Atmosphere
impl FromTemplate for Atmosphere
Source§type Template = AtmosphereTemplate
type Template = AtmosphereTemplate
Template for this type.impl Unpin for Atmospherewhere
[()]: for<'a> SpecializeFromTemplate,
Auto Trait Implementations§
impl !RefUnwindSafe for Atmosphere
impl !UnwindSafe for Atmosphere
impl Freeze for Atmosphere
impl Send for Atmosphere
impl Sync for Atmosphere
impl UnsafeUnpin for Atmosphere
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