pub struct MeshVertexBufferLayoutRef(pub Arc<MeshVertexBufferLayout>);Expand description
Describes the layout of the mesh vertices in GPU memory.
At most one copy of a mesh vertex buffer layout ever exists in GPU memory at
once. Therefore, comparing these for equality requires only a single pointer
comparison, and this type’s PartialEq and Hash implementations take
advantage of this. To that end, this type doesn’t implement
bevy_derive::Deref or bevy_derive::DerefMut in order to reduce the
possibility of accidental deep comparisons, which would be needlessly
expensive.
Tuple Fields§
§0: Arc<MeshVertexBufferLayout>Trait Implementations§
Source§impl Clone for MeshVertexBufferLayoutRef
impl Clone for MeshVertexBufferLayoutRef
Source§fn clone(&self) -> MeshVertexBufferLayoutRef
fn clone(&self) -> MeshVertexBufferLayoutRef
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for MeshVertexBufferLayoutRef
impl Debug for MeshVertexBufferLayoutRef
Source§impl Hash for MeshVertexBufferLayoutRef
impl Hash for MeshVertexBufferLayoutRef
impl Eq for MeshVertexBufferLayoutRef
Auto Trait Implementations§
impl Freeze for MeshVertexBufferLayoutRef
impl RefUnwindSafe for MeshVertexBufferLayoutRef
impl Send for MeshVertexBufferLayoutRef
impl Sync for MeshVertexBufferLayoutRef
impl Unpin for MeshVertexBufferLayoutRef
impl UnwindSafe for MeshVertexBufferLayoutRef
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