Crate mesh Copy item path Source morph prelude The mesh prelude. primitives Mesh generation for primitive shapes . skinning AnnulusMeshBuilder A builder for creating a Mesh with an Annulus shape. BaseMeshPipelineKey Our base mesh pipeline key bits start from the highest bit and go
downward. The PBR mesh pipeline key bits start from the lowest bit and
go upward. This allows the PBR bits in the downstream crate bevy_pbr
to coexist in the same field without any shifts. Capsule2dMeshBuilder A builder used for creating a Mesh with a Capsule2d shape. Capsule3dMeshBuilder A builder used for creating a Mesh with a Capsule3d shape. CircleMeshBuilder A builder used for creating a Mesh with a Circle shape. CircularSectorMeshBuilder A builder used for creating a Mesh with a CircularSector shape. CircularSegmentMeshBuilder A builder used for creating a Mesh with a CircularSegment shape. ConeMeshBuilder A builder used for creating a Mesh with a Cone shape. ConicalFrustumMeshBuilder A builder used for creating a Mesh with a ConicalFrustum shape. ConvexPolygonMeshBuilder A builder used for creating a Mesh with a ConvexPolygon shape. CuboidMeshBuilder A builder used for creating a Mesh with a Cuboid shape. CylinderMeshBuilder A builder used for creating a Mesh with a Cylinder shape. EllipseMeshBuilder A builder used for creating a Mesh with an Ellipse shape. ExtrusionBuilder A builder used for creating a Mesh with an Extrusion shape. InheritWeightSystems bevy_render::mesh::inherit_weights runs in this SystemSetMesh A 3D object made out of vertices representing triangles, lines, or points,
with “attribute” values for each vertex. Mesh2d A component for 2D meshes. Requires a MeshMaterial2d to be rendered, commonly using a ColorMaterial . Mesh3d A component for 3D meshes. Requires a MeshMaterial3d to be rendered, commonly using a StandardMaterial . MeshDeserializer Use to specify extra options when deserializing a SerializedMesh into a Mesh . MeshPlugin Adds Mesh as an asset. MeshTag A component that stores an arbitrary index used to identify the mesh instance when rendering. MeshVertexAttribute MeshVertexAttributeId MeshVertexBufferLayout MeshVertexBufferLayoutRef Describes the layout of the mesh vertices in GPU memory. MeshVertexBufferLayouts Stores the single copy of each mesh vertex buffer layout. MissingVertexAttributeError PlaneMeshBuilder A builder used for creating a Mesh with a Plane3d shape. Polyline2dMeshBuilder A builder used for creating a Mesh with a Polyline2d shape. RectangleMeshBuilder A builder used for creating a Mesh with a Rectangle shape. RegularPolygonMeshBuilder A builder used for creating a Mesh with a RegularPolygon shape. RhombusMeshBuilder A builder for creating a Mesh with an Rhombus shape. Segment2dMeshBuilder A builder used for creating a Mesh with a Segment2d . SerializedMesh A version of Mesh suitable for serializing for short-term transfer. SphereMeshBuilder A builder used for creating a Mesh with an Sphere shape. TetrahedronMeshBuilder A builder used for creating a Mesh with a Tetrahedron shape. TorusMeshBuilder A builder used for creating a Mesh with a Torus shape. Triangle2dMeshBuilder A builder used for creating a Mesh with a Triangle2d shape. Triangle3dMeshBuilder A builder used for creating a Mesh with a Triangle3d shape. VertexAttributeDescriptor VertexBufferLayout Describes how the vertex buffer is interpreted. CapsuleUvProfile Manner in which UV coordinates are distributed vertically. CircularMeshUvMode Specifies how to generate UV-mappings for the CircularSector and CircularSegment shapes. ConeAnchor Anchoring options for ConeMeshBuilder CylinderAnchor Anchoring options for CylinderMeshBuilder GenerateTangentsError Failed to generate tangents for the mesh. IcosphereError An error when creating an icosphere Mesh from a SphereMeshBuilder . Indices An array of indices into the VertexAttributeValues for a mesh. MeshMergeError Error that can occur when calling Mesh::merge . MeshTrianglesError An error that occurred while trying to extract a collection of triangles from a Mesh . MeshWindingInvertError An error that occurred while trying to invert the winding of a Mesh . PerimeterSegment A type representing a segment of the perimeter of an extrudable mesh. PrimitiveTopology Primitive type the input mesh is composed of. SphereKind A type of sphere mesh. VertexAttributeValues Contains an array where each entry describes a property of a single vertex.
Matches the VertexFormats . VertexFormat Vertex Format for a VertexAttribute (input). INDEX_BUFFER_ASSET_INDEX VERTEX_ATTRIBUTE_BUFFER_ID Extrudable A trait required for implementing Meshable for Extrusion<T>. MeshBuilder A trait used to build Mesh es from a configuration Meshable A trait for shapes that can be turned into a Mesh . mark_3d_meshes_as_changed_if_their_assets_changed A system that marks a Mesh3d as changed if the associated Mesh asset
has changed. triangle_area_normal Compute a vector whose direction is the normal of the triangle formed by
points a, b, c, and whose magnitude is double the area of the triangle. This
is useful for computing smooth normals where the contributing normals are
proportionate to the areas of the triangles as discussed
here . triangle_normal Compute the normal of a face made of three points: a, b, and c.