pub struct ForwardDecalMaterialExtUniform {
pub inv_depth_fade_factor: f32,
}
Fields§
§inv_depth_fade_factor: f32
Trait Implementations§
Source§impl AsBindGroupShaderType<ForwardDecalMaterialExtUniform> for ForwardDecalMaterialExt
impl AsBindGroupShaderType<ForwardDecalMaterialExtUniform> for ForwardDecalMaterialExt
Source§fn as_bind_group_shader_type(
&self,
_images: &RenderAssets<GpuImage>,
) -> ForwardDecalMaterialExtUniform
fn as_bind_group_shader_type( &self, _images: &RenderAssets<GpuImage>, ) -> ForwardDecalMaterialExtUniform
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.Source§impl Clone for ForwardDecalMaterialExtUniform
impl Clone for ForwardDecalMaterialExtUniform
Source§fn clone(&self) -> ForwardDecalMaterialExtUniform
fn clone(&self) -> ForwardDecalMaterialExtUniform
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl CreateFrom for ForwardDecalMaterialExtUniformwhere
ForwardDecalMaterialExtUniform: ShaderType<ExtraMetadata = StructMetadata<1>>,
f32: for<'__> CreateFrom,
impl CreateFrom for ForwardDecalMaterialExtUniformwhere
ForwardDecalMaterialExtUniform: ShaderType<ExtraMetadata = StructMetadata<1>>,
f32: for<'__> CreateFrom,
fn create_from<B>(reader: &mut Reader<B>) -> ForwardDecalMaterialExtUniformwhere
B: BufferRef,
Source§impl Default for ForwardDecalMaterialExtUniform
impl Default for ForwardDecalMaterialExtUniform
Source§fn default() -> ForwardDecalMaterialExtUniform
fn default() -> ForwardDecalMaterialExtUniform
Returns the “default value” for a type. Read more
Source§impl ReadFrom for ForwardDecalMaterialExtUniformwhere
ForwardDecalMaterialExtUniform: ShaderType<ExtraMetadata = StructMetadata<1>>,
f32: for<'__> ReadFrom,
impl ReadFrom for ForwardDecalMaterialExtUniformwhere
ForwardDecalMaterialExtUniform: ShaderType<ExtraMetadata = StructMetadata<1>>,
f32: for<'__> ReadFrom,
Source§impl ShaderSize for ForwardDecalMaterialExtUniformwhere
f32: ShaderSize,
impl ShaderSize for ForwardDecalMaterialExtUniformwhere
f32: ShaderSize,
Source§const SHADER_SIZE: NonZero<u64> = _
const SHADER_SIZE: NonZero<u64> = _
Represents WGSL Size (equivalent to
ShaderType::min_size
)Source§impl ShaderType for ForwardDecalMaterialExtUniformwhere
f32: ShaderType,
impl ShaderType for ForwardDecalMaterialExtUniformwhere
f32: ShaderType,
Source§fn assert_uniform_compat()
fn assert_uniform_compat()
Asserts that
Self
meets the requirements of the
uniform address space restrictions on stored values and the
uniform address space layout constraints Read moreSource§impl WriteInto for ForwardDecalMaterialExtUniformwhere
ForwardDecalMaterialExtUniform: ShaderType<ExtraMetadata = StructMetadata<1>>,
f32: for<'__> WriteInto,
impl WriteInto for ForwardDecalMaterialExtUniformwhere
ForwardDecalMaterialExtUniform: ShaderType<ExtraMetadata = StructMetadata<1>>,
f32: for<'__> WriteInto,
fn write_into<B>(&self, writer: &mut Writer<B>)where
B: BufferMut,
Auto Trait Implementations§
impl Freeze for ForwardDecalMaterialExtUniform
impl RefUnwindSafe for ForwardDecalMaterialExtUniform
impl Send for ForwardDecalMaterialExtUniform
impl Sync for ForwardDecalMaterialExtUniform
impl Unpin for ForwardDecalMaterialExtUniform
impl UnwindSafe for ForwardDecalMaterialExtUniform
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Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
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fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
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T: Clone,
impl<T> CloneToUninit for Twhere
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T: Any,
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T: Any,
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’s.Source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
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