pub enum RenderMeshInstances {
CpuBuilding(RenderMeshInstancesCpu),
GpuBuilding(RenderMeshInstancesGpu),
}Expand description
Information that the render world keeps about each entity that contains a mesh.
The set of information needed is different depending on whether CPU or GPU
MeshUniform building is in use.
Variants§
CpuBuilding(RenderMeshInstancesCpu)
Information needed when using CPU mesh instance data building.
GpuBuilding(RenderMeshInstancesGpu)
Information needed when using GPU mesh instance data building.
Implementations§
Source§impl RenderMeshInstances
impl RenderMeshInstances
Sourcepub fn mesh_asset_id(&self, entity: MainEntity) -> Option<AssetId<Mesh>>
pub fn mesh_asset_id(&self, entity: MainEntity) -> Option<AssetId<Mesh>>
Returns the ID of the mesh asset attached to the given entity, if any.
Sourcepub fn render_mesh_queue_data(
&self,
entity: MainEntity,
) -> Option<RenderMeshQueueData<'_>>
pub fn render_mesh_queue_data( &self, entity: MainEntity, ) -> Option<RenderMeshQueueData<'_>>
Constructs RenderMeshQueueData for the given entity, if it has a
mesh attached.
Trait Implementations§
impl Resource for RenderMeshInstances
Auto Trait Implementations§
impl Freeze for RenderMeshInstances
impl RefUnwindSafe for RenderMeshInstances
impl Send for RenderMeshInstances
impl Sync for RenderMeshInstances
impl Unpin for RenderMeshInstances
impl UnwindSafe for RenderMeshInstances
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Source§impl<T, U> AsBindGroupShaderType<U> for T
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Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
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