pub struct RenderMeshQueueData<'a> {
pub shared: &'a RenderMeshInstanceShared,
pub translation: Vec3,
pub current_uniform_index: InputUniformIndex,
}Expand description
Data that crate::material::queue_material_meshes and similar systems
need in order to place entities that contain meshes in the right batch.
Fields§
General information about the mesh instance.
translation: Vec3The translation of the mesh instance.
current_uniform_index: InputUniformIndexThe index of the MeshInputUniform in the GPU buffer for this mesh
instance.
Methods from Deref<Target = &'a RenderMeshInstanceShared>§
Trait Implementations§
Source§impl<'a> Deref for RenderMeshQueueData<'a>
impl<'a> Deref for RenderMeshQueueData<'a>
Source§type Target = &'a RenderMeshInstanceShared
type Target = &'a RenderMeshInstanceShared
The resulting type after dereferencing.
Auto Trait Implementations§
impl<'a> Freeze for RenderMeshQueueData<'a>
impl<'a> RefUnwindSafe for RenderMeshQueueData<'a>
impl<'a> Send for RenderMeshQueueData<'a>
impl<'a> Sync for RenderMeshQueueData<'a>
impl<'a> Unpin for RenderMeshQueueData<'a>
impl<'a> UnwindSafe for RenderMeshQueueData<'a>
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Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T ShaderType for self. When used in AsBindGroup
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