pub struct RenderMeshQueueData<'a> {
pub shared: &'a RenderMeshInstanceShared,
pub translation: Vec3,
}
Expand description
Data that crate::material::queue_material_meshes
and similar systems
need in order to place entities that contain meshes in the right batch.
Fields§
General information about the mesh instance.
translation: Vec3
The translation of the mesh instance.
Methods from Deref<Target = &'a RenderMeshInstanceShared>§
Trait Implementations§
Source§impl<'a> Deref for RenderMeshQueueData<'a>
impl<'a> Deref for RenderMeshQueueData<'a>
Source§type Target = &'a RenderMeshInstanceShared
type Target = &'a RenderMeshInstanceShared
The resulting type after dereferencing.
Auto Trait Implementations§
impl<'a> Freeze for RenderMeshQueueData<'a>
impl<'a> RefUnwindSafe for RenderMeshQueueData<'a>
impl<'a> Send for RenderMeshQueueData<'a>
impl<'a> Sync for RenderMeshQueueData<'a>
impl<'a> Unpin for RenderMeshQueueData<'a>
impl<'a> UnwindSafe for RenderMeshQueueData<'a>
Blanket Implementations§
Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
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Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
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fn into_any(self: Box<T>) -> Box<dyn Any>
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then be further downcast
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impl<T> Instrument for T
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