specialize_material_meshes

Function specialize_material_meshes 

Source
pub fn specialize_material_meshes(
    render_meshes: Res<'_, RenderAssets<RenderMesh>>,
    render_materials: Res<'_, ErasedRenderAssets<PreparedMaterial>>,
    render_mesh_instances: Res<'_, RenderMeshInstances>,
    render_material_instances: Res<'_, RenderMaterialInstances>,
    render_lightmaps: Res<'_, RenderLightmaps>,
    render_visibility_ranges: Res<'_, RenderVisibilityRanges>,
    _: (Res<'_, ViewBinnedRenderPhases<Opaque3d>>, Res<'_, ViewBinnedRenderPhases<AlphaMask3d>>, Res<'_, ViewSortedRenderPhases<Transmissive3d>>, Res<'_, ViewSortedRenderPhases<Transparent3d>>),
    views: Query<'_, '_, (&ExtractedView, &RenderVisibleEntities)>,
    view_key_cache: Res<'_, ViewKeyCache>,
    entity_specialization_ticks: Res<'_, EntitySpecializationTicks>,
    view_specialization_ticks: Res<'_, ViewSpecializationTicks>,
    specialized_material_pipeline_cache: ResMut<'_, SpecializedMaterialPipelineCache>,
    pipelines: ResMut<'_, SpecializedMeshPipelines<MaterialPipelineSpecializer>>,
    pipeline: Res<'_, MaterialPipeline>,
    pipeline_cache: Res<'_, PipelineCache>,
    ticks: SystemChangeTick,
)