Function specialize_material_meshes
Source pub fn specialize_material_meshes(
render_meshes: Res<'_, RenderAssets<RenderMesh>>,
render_materials: Res<'_, ErasedRenderAssets<PreparedMaterial>>,
render_mesh_instances: Res<'_, RenderMeshInstances>,
render_material_instances: Res<'_, RenderMaterialInstances>,
render_lightmaps: Res<'_, RenderLightmaps>,
render_visibility_ranges: Res<'_, RenderVisibilityRanges>,
_: (Res<'_, ViewBinnedRenderPhases<Opaque3d>>, Res<'_, ViewBinnedRenderPhases<AlphaMask3d>>, Res<'_, ViewSortedRenderPhases<Transmissive3d>>, Res<'_, ViewSortedRenderPhases<Transparent3d>>),
views: Query<'_, '_, (&ExtractedView, &RenderVisibleEntities)>,
view_key_cache: Res<'_, ViewKeyCache>,
entity_specialization_ticks: Res<'_, EntitySpecializationTicks>,
view_specialization_ticks: Res<'_, ViewSpecializationTicks>,
specialized_material_pipeline_cache: ResMut<'_, SpecializedMaterialPipelineCache>,
pipelines: ResMut<'_, SpecializedMeshPipelines<MaterialPipelineSpecializer>>,
pipeline: Res<'_, MaterialPipeline>,
pipeline_cache: Res<'_, PipelineCache>,
ticks: SystemChangeTick,
)