pub struct PreparedMaterial<T>where
T: Material,{
pub bindings: Vec<(u32, OwnedBindingResource)>,
pub bind_group: BindGroup,
pub key: <T as AsBindGroup>::Data,
pub properties: MaterialProperties,
}
Expand description
Data prepared for a Material
instance.
Fields§
§bindings: Vec<(u32, OwnedBindingResource)>
§bind_group: BindGroup
§key: <T as AsBindGroup>::Data
§properties: MaterialProperties
Implementations§
Source§impl<T> PreparedMaterial<T>where
T: Material,
impl<T> PreparedMaterial<T>where
T: Material,
pub fn get_bind_group_id(&self) -> MaterialBindGroupId
Trait Implementations§
Source§impl<M> RenderAsset for PreparedMaterial<M>where
M: Material,
impl<M> RenderAsset for PreparedMaterial<M>where
M: Material,
Source§type SourceAsset = M
type SourceAsset = M
The representation of the asset in the “main world”.
Source§type Param = (Res<'static, RenderDevice>, Res<'static, MaterialPipeline<M>>, Res<'static, DefaultOpaqueRendererMethod>, <M as AsBindGroup>::Param)
type Param = (Res<'static, RenderDevice>, Res<'static, MaterialPipeline<M>>, Res<'static, DefaultOpaqueRendererMethod>, <M as AsBindGroup>::Param)
Specifies all ECS data required by
RenderAsset::prepare_asset
. Read moreSource§fn prepare_asset(
material: <PreparedMaterial<M> as RenderAsset>::SourceAsset,
_: &mut <<PreparedMaterial<M> as RenderAsset>::Param as SystemParam>::Item<'_, '_>,
) -> Result<PreparedMaterial<M>, PrepareAssetError<<PreparedMaterial<M> as RenderAsset>::SourceAsset>>
fn prepare_asset( material: <PreparedMaterial<M> as RenderAsset>::SourceAsset, _: &mut <<PreparedMaterial<M> as RenderAsset>::Param as SystemParam>::Item<'_, '_>, ) -> Result<PreparedMaterial<M>, PrepareAssetError<<PreparedMaterial<M> as RenderAsset>::SourceAsset>>
Source§fn asset_usage(_source_asset: &Self::SourceAsset) -> RenderAssetUsages
fn asset_usage(_source_asset: &Self::SourceAsset) -> RenderAssetUsages
Whether or not to unload the asset after extracting it to the render world.
Source§fn byte_len(source_asset: &Self::SourceAsset) -> Option<usize>
fn byte_len(source_asset: &Self::SourceAsset) -> Option<usize>
Size of the data the asset will upload to the gpu. Specifying a return value
will allow the asset to be throttled via
RenderAssetBytesPerFrame
.Auto Trait Implementations§
impl<T> Freeze for PreparedMaterial<T>
impl<T> !RefUnwindSafe for PreparedMaterial<T>
impl<T> Send for PreparedMaterial<T>
impl<T> Sync for PreparedMaterial<T>
impl<T> Unpin for PreparedMaterial<T>
impl<T> !UnwindSafe for PreparedMaterial<T>
Blanket Implementations§
Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.Source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.Source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.Source§impl<T> DowncastSync for T
impl<T> DowncastSync for T
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
Source§fn in_current_span(self) -> Instrumented<Self> ⓘ
fn in_current_span(self) -> Instrumented<Self> ⓘ
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
Converts
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
Converts
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read more