Function specialize_prepass_material_meshes
Source pub fn specialize_prepass_material_meshes(
render_meshes: Res<'_, RenderAssets<RenderMesh>>,
render_materials: Res<'_, ErasedRenderAssets<PreparedMaterial>>,
render_mesh_instances: Res<'_, RenderMeshInstances>,
render_material_instances: Res<'_, RenderMaterialInstances>,
render_lightmaps: Res<'_, RenderLightmaps>,
render_visibility_ranges: Res<'_, RenderVisibilityRanges>,
view_key_cache: Res<'_, ViewKeyPrepassCache>,
views: Query<'_, '_, (&ExtractedView, &RenderVisibleEntities, &Msaa, Option<&MotionVectorPrepass>, Option<&DeferredPrepass>)>,
_: (Res<'_, ViewBinnedRenderPhases<Opaque3dPrepass>>, Res<'_, ViewBinnedRenderPhases<AlphaMask3dPrepass>>, Res<'_, ViewBinnedRenderPhases<Opaque3dDeferred>>, Res<'_, ViewBinnedRenderPhases<AlphaMask3dDeferred>>),
_: (ResMut<'_, SpecializedPrepassMaterialPipelineCache>, SystemChangeTick, Res<'_, PrepassPipeline>, ResMut<'_, SpecializedMeshPipelines<PrepassPipelineSpecializer>>, Res<'_, PipelineCache>, Res<'_, ViewPrepassSpecializationTicks>, Res<'_, EntitySpecializationTicks>),
)